Was going through the spec and noticed some formats that are missing from wgpu:
rgb9e5ufloat
stencil8
depth16unorm
depth24unorm-stencil8
depth32float-stencil8
also in the spec Bc6hRgbSfloat is called bc6h-rgb-float (without the s). Is this intentional?
rgb9e5ufloat and stencil8 are coming in https://github.com/gfx-rs/wgpu/pull/955
depth16unorm needs to be added (want to help?).
depth24unorm-stencil8 and depth32float-stencil8 are extensions, which also need to be added.
also in the spec Bc6hRgbSfloat is called bc6h-rgb-float (without the s). Is this intentional?
Please file and issue to https://github.com/gpuweb/gpuweb about this!
also in the spec Bc6hRgbSfloat is called bc6h-rgb-float (without the s). Is this intentional?
Please file and issue to https://github.com/gpuweb/gpuweb about this!
https://github.com/gpuweb/gpuweb/issues/1141, so apparently it is intentional
depth16unormneeds to be added (want to help?).
I would, but I have very little knowledge about anything graphics related, so I cant really help there :/
I'm interested in having depth32float-stencil8. It enables using super high-res reversed z projection depth buffers with stencils, for e.g. deferred lighting in big scenes.
Any and all help appreciated :)