Wgpu: Missing TextureFormats

Created on 8 Oct 2020  路  6Comments  路  Source: gfx-rs/wgpu

Was going through the spec and noticed some formats that are missing from wgpu:
rgb9e5ufloat
stencil8
depth16unorm
depth24unorm-stencil8
depth32float-stencil8

also in the spec Bc6hRgbSfloat is called bc6h-rgb-float (without the s). Is this intentional?

api help wanted enhancement

All 6 comments

rgb9e5ufloat and stencil8 are coming in https://github.com/gfx-rs/wgpu/pull/955
depth16unorm needs to be added (want to help?).
depth24unorm-stencil8 and depth32float-stencil8 are extensions, which also need to be added.

also in the spec Bc6hRgbSfloat is called bc6h-rgb-float (without the s). Is this intentional?

Please file and issue to https://github.com/gpuweb/gpuweb about this!

also in the spec Bc6hRgbSfloat is called bc6h-rgb-float (without the s). Is this intentional?

Please file and issue to https://github.com/gpuweb/gpuweb about this!

https://github.com/gpuweb/gpuweb/issues/1141, so apparently it is intentional

depth16unorm needs to be added (want to help?).

I would, but I have very little knowledge about anything graphics related, so I cant really help there :/

I'm interested in having depth32float-stencil8. It enables using super high-res reversed z projection depth buffers with stencils, for e.g. deferred lighting in big scenes.

Any and all help appreciated :)

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