I use Rust on a daily basis. I want to have an icon for the Rust file type (.rs) visible in the file explorer.
I believe this should be handled by an extension, but first forwarding to @aeschli since he owns the file icon theme I believe
@arnabanimesh Which icon theme do you use?
The built-in Seti theme already has a Rust icon

I meant the windows file explorer.

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Aren't those icons controlled by the operating system, not the editor?
Aren't those icons controlled by the operating system, not the editor?
Editor has to implement the icon though. Then it comes to the user (and OS).
VS Code has its own icons for specific file types (like C, PHP). Currently, there is no icon for the Rust source code.
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Sorry but I will close this since our current position is that we won't add endless icons to the product. @misolori
Hm...on which basis are you going to decide which icon gets added to the editor? I can only speak for myself, but when i see a icon for a C++ file or a JavaScript file, then i would also expect a icon for Rust, or any other halfway widespread language.
When we first developed these icons we looked at the top ~30 languages that were being used and that's how we decided. We haven't added any new icons since as each icon requires 3 different sets (mac, win, linux) across our various versions (oss, insiders, exploration, stable).
Thank you for the clarification. I can understand that this could end in a lot of work, so is it possible or would it be possible to add a way for set such icons with an extension? At least in my mind, this would be a fitting addition to current icon themes/extensions.
We did want to do that but unfortunately system file icons are created during runtime so they need to exist before the build starts. So there isn't a way for extensions to control this.
That is a shame! Thanks again, for taking the time.
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This feature request is now a candidate for our backlog. The community has 60 days to upvote the issue. If it receives 20 upvotes we will move it to our backlog. If not, we will close it. To learn more about how we handle feature requests, please see our documentation.
Happy Coding!