Vscode: October Endgame

Created on 29 Oct 2018  ·  4Comments  ·  Source: microsoft/vscode

  • October/29 Code freeze for the endgame
  • November/2 Endgame done

Note: The Insiders build needs to be in the wild for 24 hours before we can enter the last phase of the endgame.

Monday
  • [x] Run OSS tool endgame master

    • The LCA review of the ThirdPartyNotices.txt files is not needed anymore

  • [x] Code freeze at 5pm PT
  • [x] Ensure we have a green build on all platforms at 5pm PT
  • [x] All test items contain sufficiently comprehensive test descriptions by 6pm PT
  • [x] Update your availability for testing here - https://vscode-tools.azurewebsites.net/
Tuesday
  • [x] Test plan items assigned (using https://vscode-tools.azurewebsites.net/)

    • Run the tool multiple times to balance load if test items come in later and assignments are already made

  • [x] All closed feature-requests either have a verification-needed or on-testplan tag
  • [x] Test build starts at 7am CET
  • [x] Test plan ready by 8am CET
  • [x] Testing
  • [x] [Verification needed](https://github.com/Microsoft/vscode/issues?q=is%3Aissue+-label%3Averified+is%3Aclosed+label%3Averification-needed)
Wednesday
  • [x] Testing
  • [x] Remind team members to assign issues that they intend to fix to the current milestone
  • [x] Fixing (self-assigned, milestone assigned)
  • [x] [Verification (pls update the milestone in the query)](https://github.com/Microsoft/vscode/issues?utf8=✓&q=is%3Aissue+label%3Abug+-label%3Averified+-label%3Aon-testplan+is%3Aclosed+-label%3Aerror-telemetry+-label%3Aduplicate+-label%3A*duplicate+-label%3Ainvalid+-label%3Aas-designed+milestone%3A%22October+2018%22+)
Thursday
  • [x] Fixing (scrutiny sets in - major bugs only - to be discussed in stand-up meeting, labeled as candidate)
  • [x] [Verification](https://github.com/Microsoft/vscode/issues?utf8=✓&q=is%3Aissue+label%3Abug+-label%3Averified+-label%3Aon-testplan+is%3Aclosed+-label%3Aerror-telemetry+-label%3Aduplicate+-label%3A*duplicate+-label%3Ainvalid+-label%3Aas-designed+milestone%3A%22October+2018%22+)
  • [x] Check new OSS usage is entered into the OSS registry owner
Friday
  • [x] Pause scheduled insider builds endgame master
  • Satellite modules/npm packages ready, version updated, smoke tested

    • [x] vscode @bpasero

    • [x] yo generator @aeschli

    • [x] vsce @joaomoreno

    • [x] node debug @weinand

    • [x] node debug2 @roblourens

    • [x] node debugadapter node @weinand

    • [x] debug adapter protocol @weinand

  • [ ] All issues verified
  • [x] Fixing (only critical bugs - no string changes)
  • [x] [Smoketest](https://github.com/Microsoft/vscode/wiki/Smoke-Test)

    • [x] Windows - @alexr00

    • [x] OS X - @weinand

    • [x] Linux - @joaomoreno

  • [ ] All release notes updated

    • release notes are collected in a file named Month_Year.md in this repo directory

    • [x] @aeschli

    • [x] @alexandrudima

    • [x] @alexr00

    • [x] @bpasero

    • [x] @chrmarti

    • [x] @dbaeumer

    • [x] @egamma

    • [x] @isidorn

    • [x] @joaomoreno

    • [x] @jrieken

    • [x] @kieferrm

    • [x] @mjbvz

    • [x] @octref

    • [x] @ramya-rao-a

    • [x] @rebornix

    • [x] @rmacfarlane

    • [x] @roblourens

    • [x] @sandy081

    • [ ] @sbatten

    • [x] @tyriar

    • [x] @weinand

  • [ ] Acknowledge pull requests in release notes. We acknowledge PRs from outside the team. Use the thankyou tool to generate the initial contents of the section. owner

    • [x] vscode endgame master

    • [x] vscode-node-debug @weinand

    • [x] vscode-node-debug2 @roblourens

    • [x] vscode-debugadapter-node @weinand

    • [x] debug-adapter-protocol @weinand

    • [x] vscode-languageserver-node @dbaeumer

    • [x] language-server-protocol @dbaeumer

    • [x] vscode-textmate @alexandrudima

    • [x] vscode-loader @alexandrudima

    • [x] vscode-generator-code @aeschli

    • [x] vscode-vsce @joaomoreno

    • [ ] vscode-docs @gregvanl

    • [x] vscode-css-languageservice @alexr00

    • [x] vscode-json-languageservice @alexr00

    • [x] vscode-html-languageservice @alexr00

    • [x] jsonc-parser @aeschli

    • [x] vscode-jscs @chrisdias

    • [x] vscode-tslint @egamma

    • [x] vscode-eslint @dbaeumer

    • [x] vscode-jshint @rmacfarlane

    • [ ] vscode-recipes @auchenberg

    • [x] localization @danyeh

    • [x] vscode-github-issues-prs @chrmarti

    • [x] inno-updater @joaomoreno

  • [x] Add notable fixes to the release notes all
  • When done fixing/verifying and there are changes since last build at the end of day PT

    • [x] Trigger new insider build and publish it manually endgame master

  • [x] Let Daniel Ye know that the release branch release/<x.y> got created and that translation should be pulled from there and that the pull request has to be created against that branch endgame master
Friday/Monday
  • [x] Branch code to `release/ endgame master
  • [x] Bump up the version in package.json - endgame master
  • [x] Announce master is open for business endgame master
  • [x] Polish release notes redmond
Monday - Wednesday
  • [x] [Smoketest](https://github.com/Microsoft/vscode/wiki/Smoke-Test)

    • [x] Windows - @alexr00

    • [x] OS X - @sandy081

    • [x] Linux - @joaomoreno

  • [x] Polish release notes redmond
  • [x] Cherry-pick hand-picked and reviewed changes to release/<x.y> endgame master
  • [x] Build Insider from release/<x.y> endgame master
  • [x] Manually release Insider endgame master
  • [x] Build stable for all platforms as new candidate issues come in endgame master
  • [x] Documentation updated

    • [ ] @aeschli

    • [ ] @alexandrudima

    • [x] @alexr00

    • [ ] @bpasero

    • [ ] @chrmarti

    • [x] @dbaeumer

    • [x] @egamma

    • [ ] @isidorn

    • [x] @joaomoreno

    • [ ] @jrieken

    • [x] @kieferrm

    • [ ] @mjbvz

    • [x] @octref

    • [x] @ramya-rao-a

    • [x] @rebornix

    • [x] @rmacfarlane

    • [x] @roblourens

    • [ ] @sandy081

    • [ ] @sbatten

    • [x] @tyriar

    • [x] @weinand

Note: The Insiders build needs to be in the wild for 24 hours before we can enter the last phase of the endgame.

Tentatively: Monday Nov 12th
  • [x] Build stable for all platforms endgame master
  • [x] Make rpm signing request @rmacfarlane
  • [x] Sanity check of installable bits

    • [x] Windows

    • [x] signed installer 32-bit owner

    • [x] signed installer 64-bit owner

    • [x] signed user installer 32-bit owner

    • [x] signed user installer 64-bit owner

    • [x] zip 32-bit owner

    • [x] zip 64-bit owner

    • [x] OS X - owner

    • [x] Linux

    • [x] deb package 32-bit owner

    • [x] deb package 64-bit owner

    • [x] rpm package 64-bit owner

    • [x] rpm package 32-bit owner

    • [x] archives owner

  • [x] Publish website @gregvanl
  • [x] Publish to stable endgame master
  • [x] Add a git tag to HEAD of release/<x.y> in format x.y.z (for vscode.d.ts download) endgame master
  • [x] Publish rpm to repository manually @rmacfarlane
  • [x] Enable scheduled insider builds endgame master
  • [x] Twitter announcement @auchenberg
endgame-plan

Most helpful comment

Things have been pretty quiet here - what's the latest?

We will hold back a release if we need additional time to squash an important bug. This is such a case. Stay tuned.

All 4 comments

Things have been pretty quiet here - what's the latest?

Things have been pretty quiet here - what's the latest?

My guess is they abandoned us for: https://www.pass.org/summit/2018/Live.aspx to support their Azure Data Studio home-skillets.

Things have been pretty quiet here - what's the latest?

We will hold back a release if we need additional time to squash an important bug. This is such a case. Stay tuned.

Thanks for all your work ❤️

Was this page helpful?
0 / 5 - 0 ratings