Vscode: July Endgame

Created on 30 Jul 2018  路  6Comments  路  Source: microsoft/vscode

  • July 30th: Code freeze for the endgame
  • August 3rd: Endgame done

Note: The Insiders build needs to be in the wild for 24 hours before we can enter the last phase of the endgame.

Note: Wednesday is a holiday for Zurich team and much of Zurich will be OOF throughout endgame.

Monday
  • [x] Code freeze at 5pm PT
  • [x] Ensure we have a green build on all platforms at 5pm PT
  • [x] All test items contain sufficiently comprehensive test descriptions by 6pm PT
  • Update your availability for testing here - https://vscode-tools.azurewebsites.net/
Tuesday
  • [x] [Test Plan Items Assigned](https://github.com/Microsoft/vscode/issues?q=is%3Aissue+label%3Atestplan-item+milestone%3A%22July+2018%22)
  • [x] All closed feature-requests either have a verification-needed or on-testplan tag
  • [x] Test build starts at 7am CET / 10pm PT on Monday
  • [x] Test plan ready by 8am CET / 11pm PT on Monday
  • [x] Testing
  • [x] [Verification needed](https://github.com/Microsoft/vscode/issues?q=is%3Aissue+-label%3Averified+is%3Aclosed+label%3Averification-needed)
  • [x] Run OSS tool endgame master

    • The LCA review of the ThirdPartyNotices.txt files is not needed anymore

Wednesday

Note: Holiday for Zurich

  • [x] Testing
  • [x] Remind team members to assign issues that they intend to fix to the current milestone
  • [x] Fixing (self-assigned, milestone assigned)
  • [x] [Verification](https://github.com/Microsoft/vscode/issues?q=is%3Aissue+label%3Abug+-label%3Averified+-label%3Aon-testplan+is%3Aclosed+-label%3Aerror-telemetry+-label%3Aduplicate+-label%3A*duplicate+-label%3Ainvalid+-label%3Aas-designed+milestone%3A%22July+2018%22)
Thursday
  • [x] Fixing (scrutiny sets in - major bugs only - to be discussed in stand-up meeting, labeled as candidate)
  • [x] [Verification](https://github.com/Microsoft/vscode/wiki/Issue-Tracking#verification)
  • [x] Check new OSS usage is entered into the OSS registry Product: Visual Studio Code @sbatten @isidorn
Friday
  • [x] Pause scheduled insider builds endgame master
  • Satellite modules/npm packages ready, version updated, smoke tested

    • [ ] vscode @bpasero

    • [x] yo generator @aeschli

    • [x] vsce @joaomoreno

    • [x] node debug @weinand

    • [x] node debug2 @roblourens

    • [x] node debugadapter node @weinand

  • [x] All issues verified
  • [x] Fixing (only critical bugs - no string changes)
  • Smoketest

    • [x] Windows - @ramya-rao-a

    • [x] macOS - @roblourens

    • [x] Linux - @RMacfarlane

  • All release notes updated - release notes are collected in a file named v1_26.md in this repo directory. This includes new features and notable fixes.

    • [x] @aeschli

    • [x] @alexandrudima

    • [x] @bpasero

    • [x] @chrmarti

    • [x] @dbaeumer

    • [ ] @egamma

    • [x] @isidorn

    • [x] @joaomoreno

    • [x] @jrieken

    • [x] @kieferrm

    • [ ] @mjbvz

    • [ ] @octref

    • [ ] @ramya-rao-a

    • [ ] @rebornix

    • [x] @rmacfarlane

    • [x] @roblourens

    • [ ] @sandy081

    • [x] @sbatten

    • [ ] @tyriar

    • [x] @weinand

  • [ ] Acknowledge pull requests in release notes. We acknowledge PRs from outside the team. Use the thankyou tool to generate the initial contents of the section. endgame master

    • [x] vscode endgame master

    • [x] vscode-node-debug @weinand

    • [x] vscode-node-debug2 @roblourens

    • [x] vscode-debugadapter-node @weinand

    • [x] vscode-languageserver-node @aeschli

    • [x] language-server-protocol @aeschli

    • [x] vscode-textmate @alexandrudima

    • [x] vscode-loader @alexandrudima

    • [x] vscode-generator-code @aeschli

    • [x] vscode-vsce @joaomoreno

    • [ ] vscode-docs @gregvanl

    • [x] vscode-css-languageservice @aeschli

    • [x] vscode-json-languageservice @aeschli

    • [x] vscode-html-languageservice @aeschli

    • [x] jsonc-parser @aeschli

    • [x] vscode-jscs @chrisdias

    • [ ] vscode-tslint @egamma

    • [x] vscode-eslint @dbaeumer

    • [x] vscode-jshint @rmacfarlane

    • [x] vscode-recipes @auchenberg

    • [x] localization @danyeh

    • [x] vscode-github-issues-prs @chrmarti

  • [x] Add notable fixes to the release notes @all
  • When done fixing/verifying and there are changes since last build at the end of day PT

    • [x] Trigger new insider build and publish it manually endgame master

Friday/Monday
  • [x] Branch code to `release/ endgame master
  • [x] Bump up the version in package.json - endgame master
  • [x] Announce master is open for business endgame master
  • [x] Let Daniel Ye know that the release branch release/<x.y> got created and that translation should be pulled from there and that the pull request has to be created against that branch endgame master
  • [x] Polish release notes @redmond
Monday - Wednesday
  • [x] Polish release notes @redmond
  • [x] Cherry-pick hand-picked and reviewed changes to release/<x.y> @endgame master
  • [x] Build Insider from release/<x.y> @endgame master
  • [x] Manually release Insider @endgame master
  • [ ] Documentation updated

    • [x] @aeschli

    • [x] @alexandrudima

    • [x] @bpasero

    • [x] @chrmarti

    • [x] @dbaeumer

    • [ ] @egamma

    • [x] @isidorn

    • [x] @joaomoreno

    • [x] @jrieken

    • [x] @kieferrm

    • [ ] @mjbvz

    • [ ] @octref

    • [ ] @ramya-rao-a

    • [ ] @rebornix

    • [x] @rmacfarlane

    • [ ] @roblourens

    • [ ] @sandy081

    • [ ] @tyriar

    • [x] @weinand

Note: The Insiders build needs to be in the wild for 24 hours before we can enter the last phase of the endgame.

Wednesday/Thursday
  • [ ] Check translations (check i18n folder git history for latest translations, then build locally and see the amount of untranslated strings) @zurich
  • [x] Build stable for all platforms endgame master
  • [x] Add a git tag to HEAD of release/<x.y> in format x.y.z (for vscode.d.ts download) endgame master
  • [ ] Make sure that the vsda module version in stable is the same as in insiders (which matches the latest electron)
  • [x] Make rpm signing request @Tyriar
  • [x] Sanity check of installable bits

    • [x] Windows

    • [x] signed installer 32-bit @ramya-rao-a

    • [x] signed installer 64-bit @ramya-rao-a

    • [x] signed user installer 32-bit @kieferrm

    • [x] signed user installer 64-bit @kieferrm

    • [x] zip 32-bit @kieferrm

    • [x] zip 64-bit @kieferrm

    • [x] macOS - @octref

    • [x] Linux

    • [x] deb package 32-bit @sbatten

    • [x] deb package 64-bit @sbatten

    • [x] rpm package 64-bit @RMacfarlane

    • [x] rpm package 32-bit @RMacfarlane

    • [x] archives @sbatten

  • [x] Publish website @gregvanl
  • [x] Publish to stable endgame master
  • [x] Publish deb and rpms to repositories manually @Tyriar
  • [ ] Add version with symbols to HockeyApp @Tyriar
  • [x] Enable scheduled insider builds endgame master
  • [x] Twitter announcement @seanmcbreen
endgame-plan

Most helpful comment

Ha, github has subscribed me to your endgame plan. Awkward...

All 6 comments

Ha, github has subscribed me to your endgame plan. Awkward...

All release notes updated - release notes are collected in a file named v1_26.md

Seems link is wrong. - Fixed. Thanks for pointing this out.

Any updates here? Excited for 1.26!

@paterasMSFT we're aiming to go out early next week

Why is this release delayed?

@jens1o to allow more time for stabilization.

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