Firedoors are sort of a half-assed solution to containing fires. A while ago, We On Highest Discord discussed ways of de-half-assing them. One of the things that was brought up was how fucked-up and awkward the current firedoor + airlock system is. So while there were a number of possible solutions, I think the best one we came up with was just integrating firedoor functionality into airlocks, and leaving the current firelock system for things like medbay's desk: things that actually NEED to be sealed with a separate system.
I'm not going to be working on this myself, since I already have a full tray of shit to work on (VGWS overhaul being No. 1, soundspess, and mechlimbs).
[feature request]
[discussion]
[help]
[sprites]
people may hate em but directionals have 2 advantages
Spriting could be simplified by just adding firelock overlay lights or something.
you can open two firelocks sequentially, working like a thiefcatcher, so that means gas doesn't leak as much vs 1 large firelock
Double firelocks are not that common and by god are they a complete pain in the ass for everybody involved.
But yes, the trapping of gas is problematic.
That's more of a limitation of ZAS itself, especially when you have to factor in how zones are treated. We'd have to make fundamental changes to ZAS to fix it.
Why not just make airlocks slowly vent gas that's trapped under them while the firelock system is active?
That sounds fantastic, I am personally of the opinion they should just be removed outright but that will never happen so this is the next best thing
you are too good for this world
having passed to the next, you are still too good for this world
If it takes more than a crowbar to open them then I'd rather just not have firelocks or firedoors at all. In most cases they're more likely to get everyone killed than make anything better.
Most helpful comment
people may hate em but directionals have 2 advantages