Vgstation13: [Proposal/Task] Integrate firelocks into doors

Created on 20 Dec 2019  路  9Comments  路  Source: vgstation-coders/vgstation13

Firedoors are sort of a half-assed solution to containing fires. A while ago, We On Highest Discord discussed ways of de-half-assing them. One of the things that was brought up was how fucked-up and awkward the current firedoor + airlock system is. So while there were a number of possible solutions, I think the best one we came up with was just integrating firedoor functionality into airlocks, and leaving the current firelock system for things like medbay's desk: things that actually NEED to be sealed with a separate system.

I'm not going to be working on this myself, since I already have a full tray of shit to work on (VGWS overhaul being No. 1, soundspess, and mechlimbs).

Overall Design

  • Airlocks would close and bolt using a seperate interlock bolt (so as not to fuck with existing bolts) when triggered by air alarms.
  • Airlocks can have this functionality disabled with a wire (or in map via a variable)
  • Airlocks would have directional hazard lights, like on the large firelocks that we don't use anymore for some fucking reason
  • Overriding the firelock would also open the door, if usual door permissions are granted (or enough wireshittery has taken place).
  • Existing firelocks on top of doors would be rendered redundant and removed.

Benefits

  • Life made slightly less hellish on the station [qol]
  • Less bullshit needed when mapping new doors

Cons

  • Spritework
  • Lots of spritework
  • Removal of shitloads of existing firelocks from existing maps.

[feature request]
[discussion]
[help]
[sprites]

Discussion Sprites help wanted 鉂わ笍 Quality of Life 鉂わ笍

Most helpful comment

people may hate em but directionals have 2 advantages

  • they don't trap bad gas, it gets scrubbed on one side or the other
  • you can open two firelocks sequentially, working like a thiefcatcher, so that means gas doesn't leak as much vs 1 large firelock

All 9 comments

people may hate em but directionals have 2 advantages

  • they don't trap bad gas, it gets scrubbed on one side or the other
  • you can open two firelocks sequentially, working like a thiefcatcher, so that means gas doesn't leak as much vs 1 large firelock

Spriting could be simplified by just adding firelock overlay lights or something.

you can open two firelocks sequentially, working like a thiefcatcher, so that means gas doesn't leak as much vs 1 large firelock

Double firelocks are not that common and by god are they a complete pain in the ass for everybody involved.

But yes, the trapping of gas is problematic.

That's more of a limitation of ZAS itself, especially when you have to factor in how zones are treated. We'd have to make fundamental changes to ZAS to fix it.

Why not just make airlocks slowly vent gas that's trapped under them while the firelock system is active?

  • Vent gas until area's air alarm parameters are met
  • Vent gas into area that's least like air alarm preferred parameters
  • Compensate for temperature with lower preferred pressure

That sounds fantastic, I am personally of the opinion they should just be removed outright but that will never happen so this is the next best thing

you are too good for this world

having passed to the next, you are still too good for this world

If it takes more than a crowbar to open them then I'd rather just not have firelocks or firedoors at all. In most cases they're more likely to get everyone killed than make anything better.

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