
The "wood" tiles here are covered by the gold outline. When attempting to screwdriver the wood it doesn't work, when crowbarring it pries off the outline. Now you cannot pry off the actual wood, and instead it functions as if it were plating. You can place any other tile on it but when prying off the new tile the plating still remains as wood. This is a crime to aesthetics.
Also the bar backroom on roid doesn't have a stack of metal and glass, it has exactly 1 (one) glass and metal sheet.
This is, hilariously, because it's not an overlay or anything else sensible-- there are two floors on top of each other. Two turfs on top of each other really makes the BYOND boy confused.
The solution would be to just make gold outlines a structure you can install and pass through, or even a decal like warning stripes.
The simplest solution to me looks to just map that shit out
Having the gold stripes as decals for painter sounds nifty tbh
Placing two floors on top of each other in a map file causes BYOND to add one of them as an underlay to the other. This is presumably an obscure feature to make mapping "easier" but in SS13 it only causes grief
Most helpful comment
Having the gold stripes as decals for painter sounds nifty tbh