Vgstation13: Plasmamen lose their special flames when cloned.

Created on 30 Apr 2018  路  2Comments  路  Source: vgstation-coders/vgstation13

Description of issue

Normally plasmaman have a unique on fire sprite, but when you get cloned you lose it.

Difference between expected and actual behavior

Retaining my cool flames after being cloned instead of getting the normal ones

Steps to reproduce

All it takes is being cloned.

Specific information for locating

Something that might be related i'm not sure, is health analyzers show roundstart plasmaman as 100% blood, but when you get cloned and have the normal flames they register you as proper 0% blood.

Length of time in which bug has been known to occur


I'm sure it's been around a while, i'm surprised I never noticed I had the normal flames while being dragged to cryo tube sooner.

Server revision


Revision: f5b9e6985f4586543d472af4737385dc0549c929

Issue bingo

Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.

  • [x] Issue could be reproduced at least once
  • [ ] Issue could be reproduced by different players
  • [x] Issue could be reproduced in multiple rounds
  • [x] Issue happened in a recent (less than 7 days ago) round
  • [x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
Bug / Fix

Most helpful comment

the obvious solution is to remove plasmemes

All 2 comments

the obvious solution is to remove plasmemes

Presumably checking mob type rather than species

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