examined someone, said "(s)he has no pulse..." so i assumed his ghost was still in his body, cloning says mental interface failure
When dead players have left their body, it used to say "(s)he has no pulse..." and then something about their souls having left their body.
examine a ded player without soul.
think they do have a soul
a few weeks/months now.
Feature #16658
Reason is precisely that whether or not a player is in the dead body is not a good indicator of whether the player is there. Most people hang around as a ghost after death.
@DamianX I'm not sure checking for a mind is immensely useful either. It lets you rule out monkeymen I suppose. It's a bit counter-intuitive that you can get more ghost info with severed heads and brains than with whole corpses.
I dont see a positive side in getting rid of it. oh well
So if their player is online, it always implies that they're in a state able to be cloned, basically?
If the mob has a mind still assigned to it no message regarding souls is printed. Take that as you will.
"Their soul is departed" is printed for mobs that have been cloned or have had their mind transferred by some other means.
Ghosting does not transfer the mind, so "their soul is departed" is not shown. The clear win is that people won't assume "Oh, that guy has no soul, I won't bother cloning them" unless, in fact, that guy has no soul, and shouldn't bother cloning them.
@toomykins The positive side is if you get the "soul has departed" message now it's proof-positive that they're never going to be clonable, it means they've already been cloned or that they're a monkeyman.
Negative side is now the possibility of a dead player hanging around inside their corpse to communicate that they have a logged-in client is gone (unless they're put in a morgue tray). Currently it won't say that their soul has departed if they're logged out, or even if they've reincarnated as a diona or something. Becoming a new character leaves the old mind where it is.
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I dont see a positive side in getting rid of it. oh well