Vgstation13: Amorphous Mask Exploding Necromorph Issue

Created on 18 Jun 2017  路  8Comments  路  Source: vgstation-coders/vgstation13

Description of issue

Done on Testing Server
Wearing an amorphous mask that transforms you into a explody type necromorph, then attacking yourself results in an infinite gory chain of explosions

Difference between expected and actual behavior

Expected Behaviour:
Explode once, kill self

Steps to reproduce

1) Be a Necromorph Exploder (Or be transmogged as one via amorphous mask)
2) Attack self
3) Infinite explosions, also you die
4) Heres a picture of the result:
image

Length of time in which bug has been known to occur

Uncertain? Perhaps as long as explosive necromorphs have existed

Server revision

d285a4411d86d707427ddbe1835ff4ae9ad5c086

Issue bingo

Please check whatever applies. More checkboxes checked increase your chances of not being yelled at by every contributor.

  • [ ] Issue could be reproduced at least once
  • [ ] Issue could be reproduced by different players
  • [ ] Issue could be reproduced in multiple rounds
  • [?] Issue happened in a recent (less than 7 days ago) round (Do test server rounds count?)
  • [x] [Couldn't find an existing issue about this](https://github.com/d3athrow/vgstation13/issues)
Bug / Fix Exploitable IT'S A FEAAAATUUUUREEEEEEEEE 鈿狅笍 OH GOD IT'S LOOSE 鈿狅笍

Most helpful comment

I think it'd be better to just fix the mobs that become problems, unless it affects a whole bunch like the humanoid business.

It's not a good idea to have mobs in the code that can fuck up rounds via bugs/oversights if they happen to be controlled by a player, regardless of how the player is placed in control.

All 8 comments

If it doesn't cause lag it could be kind of neat just as a feature. Like a bad large artifact. An actual "gotta wall it off and forget about it" situation.

It causes lag, quite a bit of it if it's anywhere near you. about 2 screen distances away.
Could suck if someone decided to do it within the vicinity of medbay

This is more an issue with the mob than the mask.

I figured since it's an explosion. What a pity!

Thinking about it, assuming the round on the test server hasn't restarted, it may still be exploding right now. Feel free to drop by to admire the view I guess.

At this rate we might as well have an allowed list of mask morphs, rather than a not allowed list

that or we unfuck everything at the base

I think it'd be better to just fix the mobs that become problems, unless it affects a whole bunch like the humanoid business.

It's not a good idea to have mobs in the code that can fuck up rounds via bugs/oversights if they happen to be controlled by a player, regardless of how the player is placed in control.

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