Done on Testing Server
Wearing an amorphous mask that transforms you into a explody type necromorph, then attacking yourself results in an infinite gory chain of explosions
Expected Behaviour:
Explode once, kill self
1) Be a Necromorph Exploder (Or be transmogged as one via amorphous mask)
2) Attack self
3) Infinite explosions, also you die
4) Heres a picture of the result:

Uncertain? Perhaps as long as explosive necromorphs have existed
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If it doesn't cause lag it could be kind of neat just as a feature. Like a bad large artifact. An actual "gotta wall it off and forget about it" situation.
It causes lag, quite a bit of it if it's anywhere near you. about 2 screen distances away.
Could suck if someone decided to do it within the vicinity of medbay
This is more an issue with the mob than the mask.
I figured since it's an explosion. What a pity!
Thinking about it, assuming the round on the test server hasn't restarted, it may still be exploding right now. Feel free to drop by to admire the view I guess.
At this rate we might as well have an allowed list of mask morphs, rather than a not allowed list
that or we unfuck everything at the base
I think it'd be better to just fix the mobs that become problems, unless it affects a whole bunch like the humanoid business.
It's not a good idea to have mobs in the code that can fuck up rounds via bugs/oversights if they happen to be controlled by a player, regardless of how the player is placed in control.
Most helpful comment
I think it'd be better to just fix the mobs that become problems, unless it affects a whole bunch like the humanoid business.
It's not a good idea to have mobs in the code that can fuck up rounds via bugs/oversights if they happen to be controlled by a player, regardless of how the player is placed in control.