When did we switch to this new lighting system? I think we called it goonlighting?
Either way, everything is dark, glum, and gross, no matter how many high-efficiency lights I put in.
If there are no conflicts, can we just revert it? The only reason it'd look 'great' is if you like everything dark and muted.
When combined with the good ol' ten minute flashing red lights during evac, I can't see jack shit.
i'll get the revert PR up pronto.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHHA
we need more honk buttons
I don't have enough downvotes
:(
that was fast.
signs of ss13-related autism:
If there are no conflicts
I can't even begin to describe how far there are from no conflicts
megamaw, your eyes are not ok
yeah.
i know.
I want to at least pretend to be neutral, so I didn't add [Honk]
But the chances of it getting reverted are essentially zero
no, the chances of it getting reverted are literally zero

If there are no conflicts, can we just revert it?

Also no. I mean have your discussion but no is the decision. We're not ripping out a major module of the game that we have spent untold hours getting to work because you don't like an aspect of it that can be modified.
new version of incredibly crucial system added months ago
repeatedly optimized, fixed, or otherwise edited in the time since
I wonder if reverting that initial PR would cause conflicts
It frightens me that I can't tell whether this issue was made ironically or not.
the obvious answer is to remove skeletons
Most helpful comment
the obvious answer is to remove skeletons