Revision: 27b874368ed33ed0572b14c43aa3767206b9c2e6


also throws a runtime Runtime in mirror.dm, line 231: list index out of bounds, something about the update_beams proc

It seems to primarily happen when mirrors are hit by an emitter beam while the mirror isn't set up properly, makes a weird infinite laser that stays after the emitter turns off(does damage to things that cross it and all).
Wew, so someone stacked a bunch of these emitter beams on the shard and this reading came out


the mirror was bolted down facing east this some how bugs out the emitter beam letting you make a endless stack of beams can even stack big beams.
this only happens with mirrors made form plasma glass
Sort of happens with portals too
Emitters are turbofucked and have been for a good while

This is now an exploit that be used to make beams even after the emitter stops existing
And it generates a shitton of duplicate beams
From the person who did this:
[15:27:24] Player PM from-: Seems to only work using a beamsplitter with the beam facing east, let me know if you need anything else.
Mirror was made from plasmaglass as stated in previous comments
OK guys I have a solution.
Stop ordering emitters and use R-UST gyrotrons instead.