When you take a picture it puts the mob as the top layer and the clothes beneath them.
The Lewdcamâ„¢
"It's a feature!"
That is a lot funnier than it should be.
Also totally mystifying, as I have no idea what recent change could have caused it.
Someone should figure out if TG's photocreate is better than our system
a camera with the ability to take naked pictures of people
Truly an object too powerful to exist.
The nigga one is pure gold
May have messed this up with my map rendering changes, it's fully possible though I cant immediately tell you why
Also: fixed your image for you
Just a small rearrangement
@ihadtoregisterforthis I hate you.
You got something against memes, friend?
This should be a real thing. You can make xray sec cameras why not add an xray camera?
X-ray camera: Adminspawn only. Takes pictures of people excluding their clothes.
Discount X-ray camera: Made by attaching a carrot to a camera or some shit. Everyone it takes a picture of is a skeleton, fully-clothed.
What about emagging the discount camera to make it an x-ray camera
Why emag? It's not dangerous
Make it a contraband crate at cargo
What about, attaching a carrot to a camera makes it a discount x-ray then using a screwdriver and a multitool you can switch the x-ray mode?
So its kind of like modifying then hacking it
caused by https://github.com/d3athrow/vgstation13/pull/10045/commits/91587caef134edbb8c4f44323002396460fbec00?diff=split and I just can't fucking figure out why aaaaaaaaaaaaaaaaaaaaa
Someone make a fix of something else difficult or make a good port from another codebase for me and I'll bash my head against it until it's 100% fixed.
I'm bashing my head against it right now
Good luck then :^)
What if we set total_layers back to 25?
After excruciating debugging (fucking fix bicon aaaaaa) I THINK what's happening here is as follows
And now I'm just poking around this bomb with a screwdriver trying to find out what will make it NOT explode
at least that's what I'd LIKE to think, otherwise, the only other explanation here is that for some god-forsaken retarded reason unid made inhand overlays null and added the actual inhand overlays AS OVERLAYS TO THE INHAND OVERLAY but I hope it's not that
https://github.com/d3athrow/vgstation13/blob/Bleeding-Edge/code/modules/overlays/mobs.dm#L68
https://github.com/d3athrow/vgstation13/blob/Bleeding-Edge/code/modules/mob/living/carbon/human/update_icons.dm#L1044
this seems to be the problem
An obj_overlay inside an obj_overlay
GetFlatIcon does not care about that shit and just tries to draw the obj_overlay directly which FUCKS it UP
now how do you make GetFlatIcon parse this onion-overlay correctly?
fuck me I don't know
Most helpful comment
Just a small rearrangement
