Vgstation13: Round end markov chain.

Created on 12 Apr 2016  路  11Comments  路  Source: vgstation-coders/vgstation13

At the end of a round, it'd be neat if a piece of text made with markov chains generated during the round would be displayed.

Whether this should be limited to OOC, IC, or cover everything is up for debate.

WYCI

Most helpful comment

So I had to google what this is... why the fuck are you requesting a vagina ingame?

vagina

All 11 comments

ok if you code it it sounds neat and it won't hurt much if people dislike it.

i am a random person and i :+1:

So I had to google what this is... why the fuck are you requesting a vagina ingame?

vagina

Sounds like something interesting for Round End info, but... what info is it going to portray?

@killette2 you ended on the wrong side of Google then.

A Markov chain is a chain of nodes, each having a weight to go to other nodes in the chain, some with higher chance some with lower.
http://setosa.io/ev/markov-chains/

@nuklearcellphoneg, no idea really, probably IC?

Deadchat Markov chain: "is the AI is bolting, Termedclepe blowing up the fucking wheelchair need be nerfed every single fucking time. The mime has been all shift and who are the lings, but I haven't seen this guy do anything else when he's antag? I just wanted to be the autistic"

Could be cool, could be a disturbing blob of gibberish.

I think chat messages could be neat but I'm guessing it would be something like:

Round occurs.

Event----->> Chit chat occurring around same time.

So

Welder bomb--->>> Chit chat prior and after ---->>> ckey controlled mob accrues large damage, chit chat from before and after(in particular the mob receiving and the mob dealing damage) ---->>> tank bomb blows up, chit chat from the minute before and after

So, it'd include explosions at locations, people dying, people being revived, random events and where they affect, shuttle calls, traitors buying things?

This could go with the round statistics gathering that got merged last year.

Which I've seen none of strangely

They exist but they web interface is something I rarely touch on.
It's super ugly but it works for viewing per-round stats right now
Just doesn't get the statfiles delivered at the moment.

As for Markov chains, I really am not interested in adding another way for the stat parser to break at the moment.

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