This is inspired by #167.
The C++ concept exercises are based on concepts. The list below contains the concepts that have been identified for the C++ language.
The core OO features a C++ developer should know about are:
C++ is a very flexible language, so lots of functional concepts apply to it:
constness)auto, FTAD, and CTAD)<type_traits>)std::span and std::string_view)std::variant)std::pair, std::tuple)union)The concept exercises use the following concepts:
| concept | minimum standard version | interpretation |
| ------------------------ | ------------------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| numbers-basic | C++98 | Know of the existence of the two most basic number types, int and double, and understand that the former represents whole numbers, and the latter floating-point numbers. Know of basic operators such as multiplication and comparison. Know where it's documented, or at least how to search for it. |
| numbers-integral | C++98 | Know of the existence of the integer types: int, long, long long (with unsigned and fixed-width variants). Know when to use which type. |
| numbers-floating-point | C++98 | Know of the existence of the three floating point types: float, double and long double. Know when to use which type. |
| strings-basic | C++98 | Know of the existence of the std::string type. Know of some basic functions (like looking up a character at a position, or slicing the string). Know where it's documented, or at least how to search for it. |
| strings-formatting | C++2a | Know how to format a string. Know where it's documented, or at least how to search for it. |
| chrono-basic | C++11 | Know of the existence of the <chrono> header. Know of the existence of all three standard clocks and when to use them. Know how to access the current time. Know how to compare dates. Know how to convert a string to a chrono time point and vice versa. Know where it's documented, or at least how to search for it. |
| enums-basic | C++98 | Know of the existence of the enum class keyword. Know how to define enum members. Know how to use an enumerators. Know where it's documented, or at least how to search for it |
| enums-advanced | C++98 | Know how to define a "flags" enum class. Know how to add, remove or check for flags. Know the difference between a C-style enum and a strongly typed enum |
| casts-basic | C++98 | Know that it is sometimes possible to convert from one type to another type using static_cast. |
| conditionals | C++98 | Know of the existence of conditional execution statements (such as the if or switch statement). |
| conditional-injection | C++17 | Know of the existence of conditional code injection through if constexpr. |
| bitwise-operations | C++98 | Know how to apply bitwise operations to numbers. Know where it's documented, or at least how to search for it. |
| iteration-basic | C++11 | Know how to iterate over a collection (range-for). |
| arrays-basic | C++11 | Know of the existence of the std::array type. Know how to define an array. Know how to access elements in an array by index. Know how to iterate over elements in an array. Know of some basic functions (like finding the index of an element in an array). Know where it's documented, or at least how to search for it. |
| vectors-basic | C++98 | Know of the existence of the std::vector type. Know how to define an array. Know how to access elements in an vector by index. Know the unique properties of a vector. Know of some basic functions (like adding an element to a vector). Know where it's documented, or at least how to search for it. |
| maps-basic | C++98 | Know of the existence of the std::map and std::unordered_map types. Know how to define an map. Know how to access elements in an map by key. Know the unique properties of a map. Know of some basic functions (like adding an element to a map). Know where it's documented, or at least how to search for it. |
| sets-basic | C++98 | Know of the existence of the std::set and std::unordered_set types. Know how to define an set. Know how to access elements in a set. Know the unique properties of a set. Know of some basic functions (like adding an element to a set). Know where it's documented, or at least how to search for it. |
This also indicates that for example strings-basic does not teach using custom formatting strings and that numbers-basic does not teach about integer undefined-behavior.
I think a central discussion where we, the maintainers, talk about the C++ Concepts is necessary, I've been inspired by the one created by @tehsphinx obviously, great idea. :smile:
I hope this will promote contribution from everyone.
Great idea to discuss this.
Please let me know what do you think about the following:
type_traints is not a reflectionTemplates to Function Templates and Class Templatesstruct and std::tupleunion and std::variantstruct does not define a product type since you cannot sum two structstype_traits contains all the current utilities for obtaining compile-time reflective information about things. It is pretty much the only use for it.union as an advanced topic, unlike std::variantTo summarize:
std::tuple to 'Types'std::variant' in 'Types',union in ittype_traits is not exactly reflection has in other languages but it's the only way for C++ to obtain something similar, so I'd leave as it is.
We could leave Templates as a unique Concept and have multiple exercises for it, one for Function Templates, one for Class Templates etc.
Nothing stops us from doing that.
type_traitsis not exactly reflection has in other languages but it's the only way for C++ to obtain something similar, so I'd leave as it is.
For now that would suffice. I am not 100% on board with the name 'reflection' though. It clashes directly with what I would expect to find coming from Java or C#.
We could leave
Templatesas a unique Concept and have multiple exercises for it, one forFunction Templates, one forClass Templatesetc.
Nothing stops us from doing that.
I am all for that, Templates are extremely important concept and quite unique. I feel that there is a lot of misconceptions about template meta-programming so I believe that should be thoroughly explained in examples.
I've updated the issue with the updated Concepts from #887
Most helpful comment
To summarize:
std::tupleto 'Types'std::variant' in 'Types',unionin it