Currently, in party mode, one can set a certain or a random mode for each of the party rounds. I really enjoy the randomness of modes during a party game, but would like to be able to exclude certain modes (e.g. 'Total darkness' too hard for kids), but have the remaining modes be selected at random.
In CMD, this selection of wanted/unwanted party modes was possible in a popup screen (toggle on/off by pressing space):

someone please build a time-machine so I (or someone else) get more free time to implement all these neat features for USDX, too!
I vote for this.
I actually had something like that implemented (for a pull request). It was at the time I was _willingly_ contributing. It looks like I also lost some code. This is what I had for the UI (seems like the functioning isn't fully implemented likely due to the stashing I used and not fully reverted changes).

The party options (here Classic) will have at least 2 settings to select. Variant and mode set. The variant is basically resulting in how often modes are played. Normal would just allow to player without any mode. Random is just like it currently is. Mix and Casual would be a mix of both, if I recall correctly what I had in mind mix would only every 2nd song is played with a mode and Casual would be something like playing a song with a mode only at given marks depending on the rount count - for 7 rounds it would be on round 3 (halftime) and 6 (1 before final song). The casual variant would use some sort of calculation to determine how often a mode is played.
this looks nice! rather big change, in case you want to contribute again, please create a new branch for it and merge, once everything is working and someone checked the code.
@RattleSN4K3 Wow, this does really look awesome and very intuitive. It would be awesome to have that integrated into the game! Thumbs up.
Was this ever implemented at all?
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I vote for this.
I actually had something like that implemented (for a pull request). It was at the time I was _willingly_ contributing. It looks like I also lost some code. This is what I had for the UI (seems like the functioning isn't fully implemented likely due to the stashing I used and not fully reverted changes).
The party options (here Classic) will have at least 2 settings to select. Variant and mode set. The variant is basically resulting in how often modes are played.
Normalwould just allow to player without any mode.Randomis just like it currently is.MixandCasualwould be a mix of both, if I recall correctly what I had in mind mix would only every 2nd song is played with a mode and Casual would be something like playing a song with a mode only at given marks depending on the rount count - for 7 rounds it would be on round 3 (halftime) and 6 (1 before final song). The casual variant would use some sort of calculation to determine how often a mode is played.