Unofficialcrusaderpatch: Sultan and Philipp update!

Created on 8 Apr 2019  路  7Comments  路  Source: Sh0wdown/UnofficialCrusaderPatch

Hello !
I've improved Sultan as well as Philipp to fix some common problems and gave them a bit more strength.
Let me know what you think and how to improve further :D

If you want here are the aiv and aic files.
aivANDaic.zip

Sultan :

  • respawns Firethrower
  • now can use Arabarchers on AIV-spawnpoints
  • reduced the amount of woodcuters ,but has 4 Quarrys now
    --> no need for artificial moneysources via aivs ( like weaponproduction )
  • sieges can now be called sieges ( uses catapults , firebalista and shields )
  • As strong as the Snake now ~

Some pictures :
Sultanvorstellung1
Sultanvorstellung2
Sultanvorstellung3
Sultanvorstellung4
Sultanvorstellung5

AIV:
Sultanvorstellung6

Philipp :

  • Poleturner now produces pikes AND spears ( not possible via the aice right now, to change you have to change it in the aic file directly via editor )
  • Now uses pikemen (in a lower ratio than spearmen, besides sieges , which is mostly 50/50)
  • 2 Quarrys and 5 mines
  • As strong as Emir now ~
  • sieges can now be called sieges (uses shields, catapults and trebuchet)

Some pictures :

Philippvorstellung1
Philippvorstellung2
Philippvorstellung3
Philippvorstellung4

Siege:
Philippvorstellung6
Philippvorstellung5

AIV:
Philippvorstellung7

Most helpful comment

Thank you for your replies :D ill look in to the 45掳 degree wall , but it wont add much protection as it will only protect some huts

@Truetobi91
The shields are actually better than i thought, they will run to random sieging units and follow them, but they wont follow specific unittypes, like for example only range

All 7 comments

That Sultan AIV looks very cool, great stuff!

I had a question, how did you change industrial buildings IE giving Phillip quarries?

@Panbutt You can do that through editing the .aic files with notepad. Isn't an available option in the ByBurton's AICE yet.

These are some really nice castles!

I really really like the Sultan castle!

But just one question: if you make Sultan and Phillip so much stronger, why stop there? Every AI should get the same treatment, even the rat.

Nice work, especially the Sultan castle does look really nice. Sticks with the original ring but adds some extra.
Very nice that you let Phillip produce both kinds of spears. I really like it that he now also produces pikes, since he is/ was my least favorite AI. How about giving the sultan apple production? Never really understood why he always had to buy his food.
In the original game, Philip had a castle like this but its walls were going on on both sides of the towers. How about implementing something like that with walls going on in 45掳 angle, so they could protect some buildings outside the castle. So his walls would get a form like this: ___/

@DarkThief-Darek he didn't say anything in contrary, he even asked how to improve further :)

@RafaelPin
Since you have tested them already I wanted to ask what the Shield behaviour is like on sieges? Is it worth adding them to other AI e.g. Snake?

Thank you for your replies :D ill look in to the 45掳 degree wall , but it wont add much protection as it will only protect some huts

@Truetobi91
The shields are actually better than i thought, they will run to random sieging units and follow them, but they wont follow specific unittypes, like for example only range

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