Unitystation: thrown floor tiles need a nerf

Created on 17 May 2020  路  9Comments  路  Source: unitystation/unitystation

Description

at the moment, floor tiles do 20 damage when thrown and are very easy to get a large amount of.
if you throw, grab, and throw again while spamming the throw hotkey, you can do hundreds of brute damage in seconds, and match the firepower of things like the UZI. even if that's not done, the damage of these things and the ease of getting a stack of them makes it pointless to punch someone, they even come with the advantage of being a ranged weapon.

Good First Issue No Coding Balance

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All 9 comments

I think I agree. What damage value would you suggest?

In /tg/, floor tiles do just 10 thrown damage (they do 6 in melee).
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Apparently floor tiles already use /tg/ values...

As it turns out, ALL thrown items deal twice the normal thrown damage for some currently unknown (as far as I know) reason.

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i fucking hate programming

lol why. Why is multiplicated by 2?

who the hell did that

anyway can someone just fix this so we can close this

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