Unitystation: Unable to move at next roundstart

Created on 15 May 2020  Â·  3Comments  Â·  Source: unitystation/unitystation

Description

Unable to move or interact with the world after loading in a new round. Can still chat IC and OOC.

Steps to Reproduce

  1. Play a round until it is restarted
  2. Join the new round when it is already in progress (Readying up may trigger it too)
  3. Attempt to move.

I suspect this may be difficult to reproduce.

image
Errors in client:
image

High Bug

Most helpful comment

there is some old code that updates new joiners with the state of every object in one swoop regardless if those objects are ready on the client or not. I'm going to refactor it today so the objects take the responsibility of updating themselves when they are ready. Hopefully it solves all of these rejoining issues

All 3 comments

none of those errors seem to be related

there is some old code that updates new joiners with the state of every object in one swoop regardless if those objects are ready on the client or not. I'm going to refactor it today so the objects take the responsibility of updating themselves when they are ready. Hopefully it solves all of these rejoining issues

had this happen to me too in 4101 – not sure if it's related to sync on join

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