Triplea: P0 & P1; developing a working definition

Created on 3 Sep 2018  路  8Comments  路  Source: triplea-game/triplea

The two labels cause some confusion. Some questions that I think we should decide on as a group:

  • What is the purpose of the P0 label?
  • What should be considered a P0?
  • Is P1 label useful? If so, what is considered a P1?
Discussion

Most helpful comment

I think we should have a label that indicates an "everything is on fire" problem.
For cases when the lobby or the forum is down for whatever reason.
But other labels aren't that useful I think

All 8 comments

@ron-murhammer @ssoloff @RoiEXLab , is a P0 label useful to have?

@DanVanAtta I'd say no. I think just having 1 label that indicates a live production problem would be simpler.

I think we should have a label that indicates an "everything is on fire" problem.
For cases when the lobby or the forum is down for whatever reason.
But other labels aren't that useful I think

Off topic but when will we be a a point for the testing of the new pre release bots? To allow for hopefully the next stable roll out? @DanVanAtta

I agree with the One Label To Rule Them All theology.

Thanks for feedback! I'm getting caught up on quite a lot.

We did use a "p1" label pretty recently that felt very appropriate.
At same time, I think we probably could just combine the two labels as "production problem". Any objections/thoughts on combining the two labels?

:+1: for a single Production label.

Production and Bug are getting dangerously close :grimacing:

I merged the "P0" & "P1" labels together, renamed Production Problem.

We could use a description for the label; at the moment I've trouble coming up with a good text for that.

Closing this issue in the meantime, thank you for the feedback/input

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