Trinitycore: Wintergrasp Tower texture glitching

Created on 25 Oct 2019  路  4Comments  路  Source: TrinityCore/TrinityCore

Description:

I know, that WG is not fully completed, but I guess, it shouldn't glitch like mine does.
All the seven towers have a strange texture glitch.

Current behavior:
WoWScrnShot_102519_075942
WG_glitch

Expected behavior:
WoWScrnShot_102519_071037

If I pull my cursor on it, it should look smooth, not glitchy.

Steps to reproduce the problem:
Setup a TC 3.3.5 server, build maps, mmaps, vmaps from a 3.3.5 client directory that has wod models. Btw, I also tried with retail models and experienced the same issue.

Branch(es):

3.3.5

TC rev. hash/commit:

TrinityCore rev. 40116f102595+ 2019-10-23 17:39:25 +0200 (3.3.5 branch) (Win64, Release, Dynamic)
Using SSL version: OpenSSL 1.1.0l 10 Sep 2019 (library: OpenSSL 1.1.0l 10 Sep 2019)
Using Boost version: 1.69.0
Using MySQL version: 5.6.43
Using CMake version: 3.14.0
Compiled on: Windows 10.0.17763
Automatic database updates are enabled for the following databases: Auth, Characters, World
Worldserver listening connections on port 8085
Realmlist (Realm Id: 1) configured in port 8085
VMAPs status: Enabled. LineOfSight: 1, getHeight: 1, indoorCheck: 1
MMAPs status: Enabled
maps directory located in ./maps. Total size: 251987687 bytes
vmaps directory located in ./vmaps. Total size: 657161953 bytes
mmaps directory located in ./mmaps. Total size: 1997886944 bytes
Using enUS DBC Locale as default. All available DBC locales: enUS
Using World DB: TDB 335.19101

Operating system: Windows 10

All 4 comments

For anyone wondering "what the hell is different between these pictures" (and what exactly this report is about) - there are multiple tower spawns overlapping at the same time.

I think this might actually not be a bug - just .gm off to stop seeing towers for both factions at the same time

It is also giltching, even, if gm mode is off. But, thank you for your answer.

WG towers and bases can shimmer like multiple spawns even in normal mode and for normal player characters.
I thought that was for players to be able to see which parts can be assaulted and demolished.

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