Description:
Now spell auras totally broken. Part with static applications.
Current behaviour:
Example one:
Example two:
Example three:
Other strange reports, but cant explain their here
Expected behaviour:
Need rework part with static applications. Lot of spells require single aura for single target, without static applications, in additional, part with speed check looks incorrect
Branch(es): 3.3.5
TC rev. hash/commit: any rew after #21395 or 1e25b21
Operating system: any
Isnt better in issue to mention atleast 1 spell example?
@Faq Use filters in spellwork. But for first case: 32722
This a generic problem in logic. Without any spell examples, one aura + many static applications = bad idea (if applied for all spell auras)
I will try to explain this issue:
If 2 npcs casts the same spell and this spell will give the player a DOT/HOT that stacks, if the first npc apply its dots the second npc will remove them when it cast the same spell instead adding an new stack.
To reproduce the issue:
1- .npc add temp 16901
2- aggro and wait until getting 2 stacks of spell=32722
3- .npc add temp 16901 a second one
4- notice when the second npc casts 32722 you will loose all stacks and they will be replaced by the one from the second npc
According to lost-illusion this happen to spells with the same effect and not only the same ID
Fighting Anub'arak in Azjol'nerub I get a crash stating
CreateAuraApplication ASSERTION FAILED:
!Aura->IsRemoved()
Same problem?
@ariel- we need you 馃槝
Dispel Fixes:
https://github.com/TrinityCore/TrinityCore/issues/22051
Not sure it will fix all the above issues but its a start lol.
Remaining issue: https://github.com/TrinityCore/TrinityCore/issues/21810#issuecomment-381397898
Same aura from different targets cannot stack.
no, that commit is nov 2018, the remaining issue is april 2018
https://github.com/TrinityCore/TrinityCore/blob/3.3.5/src/server/game/Spells/Auras/SpellAuras.cpp#L1942
My guess is this check is a bit too strict. We don't allow ANY aoe spell which is a DOT or a HOT to stack with itself if it is a different caster. That seems right for the usecase in the comment, however I would expect DoTs and HoTs to always allow stacking, or even periodic dummy spells too (I expect a few use case we are breaking with that strict check). Periodic energise probably not.
Anyone has some insight of how DoT and HoT aoe stacking works on retail ?
Remaining issue: #21810 (comment)
Same aura from different targets cannot stack.
@Killyana This still bug? I can't reproduce it.
Yes it gets fixed somehow
Most helpful comment
Dispel Fixes:
https://github.com/TrinityCore/TrinityCore/issues/22051
Not sure it will fix all the above issues but its a start lol.