Description:
This has been an issue for as long as i remember and is desperate for a re-write. I couldn't find an open ticket for it, so here goes.
Phase 1: Two trash mobs. Nothing special
Phase 2: Vazruden
Vazruden will come after you. Simple tank and spank. His mount (Nazan) will randomly shoot fireballs. These may leave fire behind.
Phase 3: Nazan lands
Abilities: AE breath attack. He will randomly fireball people which leaves behind the fire on the ground.
Nazan will land in the middle of the platform. It should have lots of magic resistance.
Current behaviour:
Phase 1 - Nazan's flight movement is a mix of flight and walking on air. It does at least allow you to continue.
Phase 2 - Working although ugly.
Phase 3 - Nazan decends but starts to evade and attack, over and over again to the point you have to .die it.
Expected behaviour:
Nazan flies in a circling motion around the central arena, comes to the center and drops Vazruden off for phase 2
Once complete, Nazan descends to the center and fights the third phase, after which the loot box is accessible.
Steps to reproduce the problem:
Go to Hellfire Ramparts and fight Nazan and Vazruden Bosses
Branch(es):
Only tested on 3.3.5 but probably both.
TC rev. hash/commit:
TC rev. hash/commit: acdf7be
TDB version: 335.64
Operating system: Ubuntu 17:10
Shit script...
Need a full rewrite xD
Well, we kill him frequently without problems. If nothing has changed during the past 7 days ...
Maybe it depends on the player details, like running the instance with 4-5 regular account players or if using only 1 overpowered admin account character to run it alone and how fast you progress through the instance.
It was possible to complete prior to commit acdf7be but not any more.
This commit is about some gobs and has nothing to do with this, I guess.
Anyway, I testet it and can confirm. After killing Vazruden, the couple appears at the chest, walks to the middle of the platform while shouting text line (broadcast_text: ID 13981, creature_text: CreastureID 17307, GroupID 0, ID 0) and vanishes, only to reappear instantly at the spot, running to the chest, where it starts anew.
Although it is possible to kill the flying dragon first, then kill the boss, leaving you in fight however.
My main problem with that fight is that after defeating Vazruden the Herald, I can't keep aggro on Nazan successfully. Nazan always starts evading after a very short time, usually 2 or 3 ranged attacks, maybe less.
workaround: kill nazan1st.
(Revisiting this ticket to remember the workaround to complete the quest & instance, playing on: )
TrinityCore rev. 862d47394b8c 2019-12-27 17:28:09 +0100 (3.3.5 branch) (Unix, RelWithDebInfo, Static)
workaround: delete the script and make a new one !
馃槃 Haha yeah, well ... That is actually not a workaround, that is the correct procedure.
if anyone can ship a temp fix i can supply sniffs for proper script :P
Is there any public tool to sniff in Retail wow ? I want to do that too.
no.
i have a hack for this somewhere, i will search lol
I have a working version of this script. Its just a slightly modified version of the current one but with the changes made by Aokromes, and a change about a month go. I does make it work again.
I can paste it here if you want to mod / push it?
As long as you don't feel like opening a PR for it, sure, go ahead.
I'll have a look through the guide and see if I can open a PR
PR opened. Hopefully i did it right.
Looks more or less OK, just a few minor details in your attempt at linking this issue ticket page from the PR (I linked it now). You might want to update your PR branch to include the ci/circleci: nopch fix in commit https://github.com/TrinityCore/TrinityCore/commit/9009c82a8db2bdb433cba17820af8b0cef8e28e3 , but then again, you probably struggle enough with the content itself to complete the requested changes, so I won't treat this as a request for you to change your PR too much.
Most helpful comment
Shit script...
Need a full rewrite xD