Trinitycore: Scripts/Ulduar: Mimiron P3Wx2 Laser Barrage not in sync with his body (hands) [$15 bounty]

Created on 15 Feb 2018  路  23Comments  路  Source: TrinityCore/TrinityCore

Description:
Mimirons spell: P3Wx2 Laser Barrage is not in sync with his body (hands) on phase 4 of the fight. Most likely because his lower part of the body moves.

Current behaviour:
The laser barrage is shooting in wrong position. Not in line of mimirons hands (guns).

Expected behaviour:
The laser barrage is supposed to shoot out of mimirons hands (guns) on phase 4. Just like it works on phase 2.

Steps to reproduce the problem:

  1. Attack Mimiron
  2. Clear phase 1, see how the laser barrage works fine on phase 2.
  3. Clear phase 3 and look how the laser barrage does not sync with mimiron on phase 4.

Branch(es):
3.3.5

TC rev. hash/commit:
TrinityCore rev. 4da9321d2bdd+ 2018-02-15 12:23:05 +0100 (3.3.5 branch) (Win64, Debug, Static) (worldserver-daemon)

TDB version: TDB 335.63

Operating system: Windows Server 2008 R2

Minor other issue:
The loot Chest only remains for about 10 seconds and then despawns.

Branch-3.3.5a Comp-C++Script Comp-Core Sub-Instances Sub-Movement Sub-Vehicles bounty

All 23 comments

It's just visual but not cosmetic
It break completly phase 2 and 4

weird, I remember it working before

It seems to be random honestly, some attempts we have done on the boss the barrage has worked like it should, but other times it breaks and he shoots behind himself. Not really sure what causes it.

That being said, the boss is relatively broken in general, still compiling a full list of issues with him.

Try after 29f7258dc824659cb2de81c5ff3b3b3853de2a8b

@ariel- It feels a little better, but managed to reproduce the issue again:

See below image:
https://i.imgur.com/2XNNmVy.jpg

Off-topic:
Should I post seperate issues for more Mimiron issues or update them here?

It seems as if the barrage follows the bottom part of mimiron instead of the middle part that is actually shooting

Hmm. That image (https://i.imgur.com/2XNNmVy.jpg) looks eerily similar to how the floodlight / spotlight gameobjects I have seen in Uldaman are inverted at random times. When they are inverted, they shine backwards through the wood columns / wooden support beams they are attached to, instead of shining outwards. (Maybe this is completely unrelated, it just had this immediate resemblance to me.)

Out of curiousity,

https://github.com/TrinityCore/TrinityCore/blob/master/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp#L1046

This doesn't seem entirely right - it only handles the case if there's one enemy in view. Am I missing something here ?

Thats master specific, on 3.3.5 there can only be a single CHANNEL_OBJECT

Anyone wants to take this challenge? I'll the bounty to $30 if so.

Testing in rev 2ce57399c4bf442c68a1dd44e04380a67453077f i cant reproduce anymore :/

I'll test later!

Any news @Cyclone47?

near 1 year without answer and keader said unable to reproduce, closing.

do we know what fixed it?

go figure.

reason i am asking is that somebody needs to claim the $15 on the issue

Probably the movement related stuff, cause this uses rotation right?
Not saying that I want the money, just pointing

Yes, it uses rotation.
I realy dont know what exactly fixed it.
I still have a old core with this issue, i can help test if you send me what commits fixed it.

Good luck bisecting

i can claim it to trinitycore and put it as new bounty xd

sounds reasonable if nobody claims in a week or so

Was this page helpful?
0 / 5 - 0 ratings

Related issues

Keader picture Keader  路  3Comments

Tatara902 picture Tatara902  路  3Comments

ZenoX92 picture ZenoX92  路  3Comments

daddycaddy picture daddycaddy  路  3Comments

Lopfest picture Lopfest  路  3Comments