Trinitycore: Core/Vmaps: can not mount outdoors in some areas

Created on 31 Jan 2018  路  10Comments  路  Source: TrinityCore/TrinityCore

Description:

The vmaps does not recognize some outdoor areas.

Current behaviour:

Warsong Gulch: http://oi66.tinypic.com/fodq1h.jpg

Branch(es): 3.3.5

TC rev. hash/commit: 1acfefb973895b0e3df3c8d9b43b920d2a1b5392

TDB version: TDB 335.63

Operating system: Debian 9

Comp-Core Sub-MapMMapVmaps Sub-PvP-Zones Sub-Spells

Most helpful comment

Yea I think that's the issue, adding collision height to z at the point it is calculated should fix it then, will see if I have time this evening

All 10 comments

You have only mentioned 1 specific zone/area, a PvP zone. Can you reproduce this in other maps?

Not sure if related, but at Krasus Landing in Dalaran it's sometimes impossible to use your flying mount. Relogging fixes this.

Could you do a .gps to check your position and tell me if your z is above/under your ground/floor ? I have a feeling the removal of those 2.0fs is the cause of it.

@tkrokli: So far no.

@Golrag: Above = ~360 / Under: ~330

could this get some love? its really game breaking

Serverside position clipping through floor and falling to level below @Golrag ?

Yea I think that's the issue, adding collision height to z at the point it is calculated should fix it then, will see if I have time this evening

Awesome!

repro coordinates 1407.696045 1464.369263 347.504517 map 489 (WSG)
floorZ is 347.504761 (slightly above the actual z), which triggers this bug

x 1407.696045 y 1464.369263 z 347.504517 mapHeight 347.504761 vmapData.floorZ 336.611481
so the player is _slightly_ below the (not-quite-correct) gridmap floor, and the core uses area data (including outdoor state) of the vmap floor below instead (the WSG tunnel)

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