Description:
Current behaviour: Tell us what happens
Expected behaviour: Tell us what should happen instead
Steps to reproduce the problem:
Branch(es): 3.3.5
TC rev. hash/commit: ee52ba690d1b6fcd71b68f49264617a0c12ca9ac
TDB version: 335.62
Operating system: Debian 8.x
About Devour Souls, already have issue about it : #17968
OK, I will edit this to only be about Bronjahm so people can comment about Devourer of Souls in https://github.com/TrinityCore/TrinityCore/issues/17968
two different issues in one report
OK, so you want this issue split up in 2 for the current content as well?
Fix for "Bronjahm doesn't teleport into the middle":
diff --git a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp
index 6bc6f7a..0accd72 100644
--- a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp
@@ -115,6 +115,7 @@ class boss_bronjahm : public CreatureScript
if (events.IsInPhase(PHASE_1) && !HealthAbovePct(30))
{
events.SetPhase(PHASE_2);
+ me->InterruptNonMeleeSpells(true);
DoCast(me, SPELL_TELEPORT);
events.ScheduleEvent(EVENT_FEAR, urand(12000, 16000), 0, PHASE_2);
events.ScheduleEvent(EVENT_SOULSTORM, 100, 0, PHASE_2);
Not sure about what exactly is the other problem, "The orb has wrong path"
This bug is still valid?
Teleport issue fixed, the second issue is not valid for me, I don't see how the orb can go to the chest of the npc, it must just follow him and once the contact distance is reached the boss regen and the orb despawns, tested and works correctly.
Most helpful comment
OK, I will edit this to only be about Bronjahm so people can comment about Devourer of Souls in https://github.com/TrinityCore/TrinityCore/issues/17968