I don't understand, what function i should use.
here is rspr function from the demo https://tic.computer/play?cart=234
-- rotating thingy
function rspr(sx,sy,scale,angle,mx,my,mw,mh,key,useMap)
-- this is fixed , to make a textured quad
-- X , Y , U , V
local sv ={{-1,-1, 0,0},
{ 1,-1, 0.999,0},
{-1,1, 0,0.999},
{ 1,1, 0.999,0.999}}
local rp = {} -- rotated points storage
-- the scale is mw ( map width ) * 4 * scale
-- mapwidth is * 4 because we actually want HALF width to center the image
local scalex = (mw<<2) * scale
local scaley = (mh<<2) * scale
-- rotate the quad points
for p=1,#sv do
-- apply scale
local _sx = sv[p][1] * scalex
local _sy = sv[p][2] * scaley
-- apply rotation
local a = -angle
local rx = _sx * math.cos(a) - _sy * math.sin(a)
local ry = _sx * math.sin(a) + _sy * math.cos(a)
-- apply transform
sv[p][1] = rx + sx
sv[p][2] = ry + sy
-- scale UV's
sv[p][3] = (mx<<3) + (sv[p][3] * (mw<<3))
sv[p][4] = (my<<3) + (sv[p][4] * (mh<<3))
end
-- draw two triangles for the quad
textri( sv[1][1],sv[1][2],
sv[2][1],sv[2][2],
sv[3][1],sv[3][2],
sv[1][3],sv[1][4],
sv[2][3],sv[2][4],
sv[3][3],sv[3][4],
useMap,key)
textri( sv[2][1],sv[2][2],
sv[3][1],sv[3][2],
sv[4][1],sv[4][2],
sv[2][3],sv[2][4],
sv[3][3],sv[3][4],
sv[4][3],sv[4][4],
useMap,key)
end
hope it'll help you
Most helpful comment
here is
rsprfunction from the demo https://tic.computer/play?cart=234hope it'll help you