问题:3dmax导出的 摄像机动画(fbx格式,动画已经在3dmax里做好了),three加载这个fbx后,使用
mixer = new THREE.AnimationMixer( model );
mixer.clipAction( model.animations[ 0 ] ).play();
方法后 ,普通的物体运动动画可以播放,但是摄像机动画不播放;
请问该如何实现这个需求,有案例可以参考么?
Can you please write your issue in English? I've tried to translate your content with a translator but I'm not sure the result is correct^^
As far as I understand, you have animated a model and a camera in 3DSMax and exported the project to FBX. After importing to three.js, the animation of the model works but the camera is still static.
Is this your issue?
OK. thanks. @Mugen87
Your translation is very accurate.
The camera has path animation in 3dsmax, But after importing to three.js, the camera is still static.
@seanin can you share the model here?
That model has 50M, I put it on the baidu network disk, @looeee
链接:https://pan.baidu.com/s/1PdKiktSDQSZB29Mc3CcN-A
提取码:4ebx
Can someone share the translation? Let's go to O(1) instead of O(n).
That model has 50M, I put it on the baidu network disk, @looeee
@seanin that's telling me I need to install an app to download. Can you share somewhere that I can directly download, such as dropbox or google drive?
Lets move this to https://discourse.threejs.org/ please.
I've moved the translation and model download links on to
https://discourse.threejs.org/t/how-to-use-the-camera-animation-in-three-by-3dsmax-exported/6959
@looeee @pailhead