How can I do something about I18n for three.js?
But it not useful,like this.
// ProjectDir\editor\js\Menubar.File.js
var title = new UI.Panel();
title.setClass( 'title' );
// title.setTextContent( 'File' );
title.setTextContent( '文件' );
container.add( title );
In general, the editor does not support i18n. You would have to develop a solution by yourself if want to add some sort of language setting.
@mrdoob Should we consider this issue as a feature request?
Considering we're adding localisation to the docs, adding localisation support to the editor sounds good to me.
@linbingquan for now, can you complete this list?
File > 文件
New >
Import >
Export Geometry >
Export Object >
Export Scene >
Export DAE >
Export STL (Binary) >
Publish >
Edit >
Undo >
Redo >
Clear History >
Clone >
Delete >
Minify Shaders >
Add >
Group >
Plane >
Box >
Circle >
Cylinder >
Sphere >
Icosahedron >
Torus >
TorusKnot >
Lathe >
Sprite >
PointLight >
DirectLight >
HemisphereLight >
AmbientLight >
PerspectiveCamera >
Play >
Examples >
Help >
Source Code >
About >
@mrdoob Complete like this.
File > 文件
New > 新建
Import > 导入
Export Geometry > 导出几何体
Export Object > 导出物体
Export Scene > 导出场景
Export DAE > 导出DAE
Export STL (Binary) > 导出STL(二进制)
Publish > 发布
Edit > 编辑
Undo > 撤销
Redo > 重做
Clear History > 清空历史记录
Clone > 拷贝
Delete > 删除
Minify Shaders > 压缩着色器
Add > 添加
Group > 组
Plane > 平面
Box > 正方体
Circle > 圆
Cylinder > 圆柱体
Sphere > 球体
Icosahedron > 二十面体
Torus > 圆环体
TorusKnot > 环面纽结体
Lathe > 酒杯
Sprite > 精灵
PointLight > 点光源
DirectLight > 平行光
HemisphereLight > 半球光
AmbientLight > 环境光
PerspectiveCamera > 透视相机
Play > 启动
Examples > 示例
Help > 帮助
Source Code > 源码
About > 关于
@linbingquan Thank you! I've implemented it in #15110.
@mrdoob I found some words not yet complete, can you complete it?
Add > 添加
spotlight > 聚光灯
directionallight > 平行光
// ProjectDir\editor\js\Strings.js
'menubar/add/spotlight': '聚光灯',
'menubar/add/directionallight': '平行光',
@mrdoob Please merge it. I've finished it in #15113.
Thank you!
Lets do more! 😊
Scene >
Background >
Fog >
Object >
Geometry >
Material >
Script >
Project >
Title >
Editable >
VR >
Renderer >
Settings >
Language >
Theme >
Translate >
Rotate >
Scale >
Undo >
Focus >
Grid >
Translate >
Rotate >
Scale >
Local >
Objects >
Vertices >
Triangles >
@mrdoob I think Scene.Object and Scene.Material as a component is suitable. I've completed it like this.
Scene > 场景
Background > 背景
Fog > 雾
Object > 属性
Geometry > 几何组件
Material > 材质组件
Script > 脚本
Project > 项目
Title > 标题
Editable > 编辑性
VR > 虚拟现实
Renderer > 渲染器
Settings > 设置
Language > 语言
Theme > 主题
Translate > 移动
Rotate > 旋转
Scale > 缩放
Undo > 撤销
Focus > 聚焦
Grid > 网格
Translate > 移动
Rotate > 旋转
Scale > 缩放
Local > 本地
Objects > 物体
Vertices > 顶点
Triangles > 三角形
@mrdoob I commited example. https://github.com/linbingquan/three.js/commit/4936e19dc94b538d4a99129330f69af1d4a42d2c
But which one is better? 'sidebar/geometry/boxgeometry/width' or 'sidebar/geometry/boxGeometry/width'
'sidebar/geometry/boxgeometry/width' 👌
These translations look good! Would you like to create a Pull Request with these changes?
@mrdoob I created a Pull Request in #15179

@mrdoob Hello! I can't find position, normal and uv, would you tell me?

Hello! I can't find
position,normalanduv, would you tell me?
这几个是动态获取的(These are dynamically acquired).
var attributes = geometry.attributes;
for ( var name in attributes ) {
var attribute = attributes[ name ];
container2.add( new UI.Text( name ).setWidth( '80px' ) );
container2.add( new UI.Text( ( attribute.count ).format() + ' (' + attribute.itemSize + ')' ).setFontSize( '12px' ) );
container2.add( new UI.Break() );
}