I see RENDER WARNING in the two examples on my Windows + Chrome.
[.Offscreen-For-WebGL-000002652FEC91C0]RENDER WARNING: Render count or primcount is 0.
https://threejs.org/examples/webgl_octree.html
https://threejs.org/examples/webgl_materials_cubemap_dynamic.html
But I don't see on FireFox nightly. It could be (Windows) Chrome specific issue?
Possible duplicate of #8395 ?
It occurred in PlayCanvas as well back in 2016: https://github.com/playcanvas/fonts/issues/5
Apparently the fix back then was to ensure that the renderer isn't drawing anything if the draw count is 0.
https://github.com/aardgoose/three.js/commit/b4071ee0e0ff74e039251fe84808b904081070fa
I also see the warnings with Chrome on macOS (10.13.6).
webgl_octree should be okay now.
And the other one, too. There was some bad variable scoping in both examples which leads to undefined geometries/materials when creating meshes.