Hello,
I saw in an old thread that we can't merge THREE.Line with THREE.Mesh but can I ask why? when I add a lot of lines into my application it will cause performance issue and that's why I need to merge them with the mesh. Any possibility of fixing that in the next updates?
I don't think this is possible because the way they are rendered are different. THREE.Mesh uses gl.TRIANGLES as the draw mode whereas THREE.Line uses gl.LINES.
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I don't think this is possible because the way they are rendered are different. THREE.Mesh uses gl.TRIANGLES as the draw mode whereas THREE.Line uses gl.LINES.