Dose three.js support cross-domain access?
I want to use image with URL like as material's mapDiffuse but chrome get the error "DOMException: Failed to execute 'texImage2D' on 'WebGLRenderingContext': Tainted canvases may not be loaded.".

To me this is not sufficient to debug your issue. In short: "yes is dose".
I suggest you provide more information on what you are loading and how. What is the version of three.js that you are using?
@trymoremore Please use the forum if you need more help. Like @Usnul said, loading assets from different origins is supported. But it's more a feature of the Web Platform than of three.js.
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@trymoremore Please use the forum if you need more help. Like @Usnul said, loading assets from different origins is supported. But it's more a feature of the Web Platform than of
three.js.