Three.js: Gear VR Oculus browser stuck at loading screen after Enter VR

Created on 7 Dec 2017  路  1Comment  路  Source: mrdoob/three.js

webvr_cubes example works fine, but I can't get my own implement working, please see this fiddle: https://jsfiddle.net/cq2xt3ww/1/

After hit Enter VR, the browser just display the loading screen of Oculus browser ( black background with an white spinning icon ), cannot get into the 3D scene (This loading screen alway appear after hit Enter VR, but normally just under 1 second then it'll disappear and display 3D scene)

Samsung Internet Browser working fine, this problem only occurs on Oculus browser.

I'm using Samsung S7 Edge, Gear VR 2015, Default Oculus Internet browser.

Most helpful comment

I figured it out, so I have to replace
requestAnimationFrame( animate );
to
renderer.animate( render );
then it working good now.

>All comments

I figured it out, so I have to replace
requestAnimationFrame( animate );
to
renderer.animate( render );
then it working good now.

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