The project "Polly" seems to have been created to introduce all new features of glTF 2.0.
https://www.youtube.com/watch?v=l7TB1O51X_M
However, I tried project_polly.gltf displayed in three.js + glTF Loader, skinning animation seems not to be displayed correctly.
I do not know if this is a model problem or a viewer problem.
(Because it is not displayed correctly even with Babylon.js, it may be a problem on the model side.)
Three.js + glTF Loader + project_polly.gltf result:

ThinkPad X260 (HD Graphics 520) + Windows 10 + Chrome 61
/ping @donmccurdy
/cc @UX3D-nopper
U need to investigate, when your morphing is happening. Before or after the skinning calculations.
Unfortunatelly, this is not well defined with glTF as far as I know.
There is another issue with morph targets (#12368) also. Will try to resolve that first and then see where we're at with Polly, as the other issue is probably simpler.
With those issues fixed, Polly's head still shrinks at intervals in the animation: https://gltf-viewer-experimental.donmccurdy.com/#model=https://raw.githubusercontent.com/KhronosGroup/glTF-Blender-Exporter/master/polly/project_polly.gltf
So, the morph target issue I mentioned is not the problem. We apply morphing before skinning calculations. Is that expected?
The model has been updated for better support across all engines, and this problem is no longer visible.
Closing.
Most helpful comment
The model has been updated for better support across all engines, and this problem is no longer visible.
Closing.