I don't want frustum culling (I realize what I'm doing), but it seems impossible to disable -- is that correct?
My current solution is to locally hack the renderer.
Frustum culling can be disabled on a per-object basis:
object.frustumCulled = false;
Ah, I was actually setting frustumCulled = false, yet still seeing culling, but looking closer now, there was a bug in the way I was doing it.
Thanks!
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Frustum culling can be disabled on a per-object basis:
object.frustumCulled = false;