Three.js: Impossible to disable frustum culling (?)

Created on 9 Oct 2013  路  2Comments  路  Source: mrdoob/three.js

I don't want frustum culling (I realize what I'm doing), but it seems impossible to disable -- is that correct?

My current solution is to locally hack the renderer.

Help (please use the forum)

Most helpful comment

Frustum culling can be disabled on a per-object basis:

object.frustumCulled = false;

All 2 comments

Frustum culling can be disabled on a per-object basis:

object.frustumCulled = false;

Ah, I was actually setting frustumCulled = false, yet still seeing culling, but looking closer now, there was a bug in the way I was doing it.

Thanks!

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