Backlog is the center piece of the game.
It should be in view as much as possible and close to the rest of the players' info.

Related to #1207.
I like it! ...But when I see an interface like that I usually try to understand what it does without the explanations. The only thing that kind of confused me was the colored checkboxes that toggle the players logs. A checkbox as UI should do the work but maybe we can position them differently and make them 50% smaller. I presume people would rarely filter by player so it does not have to take that much of our attention.
Again, amazing job with a lot of thought in it. Thank you!
Also, should we decide to do it this way I'd like to follow up on the player overview design from #1207 with this. So someone can assign me. Thanks.
maybe skip the filtering all together?
I think there's some value in it but we can definitely do without. Lets see what others have to say about it.
It鈥榮 awesome, but I have a little question about that.
What 's more than one card preview displayed

"player names are plain text without background colour" : what if one log contains two players's name , e.g. Red decrease Yellow 's energy prod
Filtering is a nice to have, but not essential imo. Would suggest to add it in a later iteration. Agree with @chosta about intuitiveness. This is one of several possibilities that would make it clearer:

I dislike how there is no brown background for the production zone

It'd be nice to have the iconography of the cards match that of the play boards
Part one is now live! Thank you @pierrehilbert @nwai90 @alrusdi @vincentneko @ssimeonoff for the reviews.
Let's keep this open, I'm going to work on the new Action log. Feel free to share your thoughts. The most comments I got were "where is the gen marker", "which generation are we now". So it seems we need have a more prominent marker apart from the top left one.
Maybe I am blind but I can't find the generation (except in the log). Mainly needed for solo but always nice to have around.
Edit: Nevermind. I see it now.
I also miss the draft order which is actually pretty helpful e.g. in a 5 player game to decide whether or not you want to pick a specific card or not.
@ap3h3ad we show a target player name while drafting. I mean the person who will receive your remaining cards. Isn't it just enough?
@alrusdi That's find. I couldn't quite catch it on the example screenshot above.
Might the backlog eventually became "complete", meaning that one could completely reconstruct the game as it happened from the log alone (excepting hidden information)?
One thing it would need is, for every user action taken (either to the right or beneath), a list of numbers and icons that show all the inflows and outflows of resources and production capacities that happened as a result of that action. It would need a lot else, and I can see it being too much information for some users, who would want an option to switch between full and brief mode.
I would like this because I could see what had really just happened without having to click to view the card itself.