Please.
This is a Windows project. Linux is not in our plan.
https://github.com/microsoft/Terminal/issues/498#issuecomment-490091740 covers some technical reasons for why this would be difficult.
This is a Windows project. Linux is not in our plan.
Uh, https://twitter.com/windowsdev/status/1125476958794539008 has
Sure, you'll be able to launch into any of your WSL distros straight from the new tab drop down, but running _on linux_ is not part of our strategy at this time.
Hey @probonopd, those are WSL instances! The Windows Subsystem for Linux lets you run unmodified Linux distributions (and unmodified ELF64 binaries!) natively on Windows.
Running the terminal _on_ linux is not in our plan. :)
Port this to linux anyways , just need to replace directx with opengl calls.
@v3ss0n It's definitely not "just replace directx with opengl". The entirety of the Terminal UI is written using UWP XAML, which definitely doesn't work on linux, and neither does C++/WinRT. Without both of those, the Terminal won't be possible to port to linux.
The core of the logic might be possible to port, but there's already a plethora of good terminal abstractions on linux.
Thanks , but Graphic accelerated Terminal is very interesting , hope this will spark inspirations on linux
I believe jwilm/alacritty is a OpenGL terminal for linux, if you need a linux terminal.
Don't need to replace DirectX calls. You could use VKD3D to translate them to Vulkan calls. :D
Once it's ported to Linux we will have to figure out how to run doom in it.
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Don't need to replace DirectX calls. You could use VKD3D to translate them to Vulkan calls. :D
Once it's ported to Linux we will have to figure out how to run doom in it.