Terasology: Anatomy System

Created on 29 Mar 2013  路  1Comment  路  Source: MovingBlocks/Terasology

Issue for matching Incubator at http://forum.terasology.org/threads/anatomy.506/

May benefit from skeletal rigging, which we've got by now, and could benefit combat, which is slowly developing toward directional damage that could impact said anatomy, like in the early example screenie at http://forum.terasology.org/threads/combat.420/page-4#post-7355

In real short: Favor the DF style damage to body parts instead of a boring old health meter. And fun related stuff like injuries from accidents, diseases, and so on. This system is meant to support all that, not necessarily cause any of it

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Closing as completed by @arpan98 as part of GSOC 2017! :-)

Thank you very much, and mentors too: @xrtariq2594 @mjuvekar7 @jellysnake!

There is still a ton that could be done to go further, and I'm leaving #2648 open in part for that reason - the Genome part has begun, but isn't super visible yet beyond the ability for deer to mate. Another thing would be #1639 which is again peripherally poked by the anatomy paperdoll.

Wrap-up post over at http://arpan98.github.io/2017/08/23/gsoc-wrap-up-post.html

>All comments

Closing as completed by @arpan98 as part of GSOC 2017! :-)

Thank you very much, and mentors too: @xrtariq2594 @mjuvekar7 @jellysnake!

There is still a ton that could be done to go further, and I'm leaving #2648 open in part for that reason - the Genome part has begun, but isn't super visible yet beyond the ability for deer to mate. Another thing would be #1639 which is again peripherally poked by the anatomy paperdoll.

Wrap-up post over at http://arpan98.github.io/2017/08/23/gsoc-wrap-up-post.html

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