Teeworlds: Slowly damaging tiles

Created on 5 Dec 2018  路  5Comments  路  Source: teeworlds/teeworlds

Currently the only variant of negative/dangerous tiles are the death tiles. They will kill you instantly, no matter how many health you had left.

This is probably one main reason why they aren't used for vanilla maps at regular positions. As example, they are used on ctf5 to kill players that fall down.

I would like to see some less deadly varaint of death tiles: damage tiles. They will damage you slowly (like one point per half a second).
They will add new game technics. You could add additional ways that damage you (but may be faster, or safe against enemies), or place spikes where you can hook your enemies into, ...

design discussion gameplay

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Would open up the possability of proper swamp where u get stuck by contact and slowly sink in and lose hp the longer and deeper u in, or even water perhaps when going out of air mid diving.

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Would open up the possability of proper swamp where u get stuck by contact and slowly sink in and lose hp the longer and deeper u in, or even water perhaps when going out of air mid diving.

I'd like that these three new entities could be implemented:

  • Damage entity: the damage per second must be configurable in the map editor, it opens up more posibilities (spikes, hot water, lava, etc).
  • Water entity: current water isn't teish, it doesn't feel like water, is more like a "floating entity". Stickiness could be changed in map editor to make it feel as a swamp or a different density fluid.
  • Something like wind? Any other environment entity?

I dislike the idea of configurable strength of tiles. I could neither think of a way to convey this information to the players, nor to actually make it configurable via the editor (would you set it globally, or per tile (madness!) ?). Better would be sane defaults, then players know how it behaves.

But this discussion is out of scope of this issue.

You could use tunes. Since vanilla servers can't use tunes (or am I wrong?) it would be fine. So modded servers could change it easily.

sounds good to me. I would like to see water tiles as well. I think there should be three liquid tiles.

  • liquid - does not hurt the player, tee floats in or sinks using jump multiple times to swim back to the top.
  • death liquid - kills you on contact like death tiles. think lava or acid.
  • damage liquid - like regular liquid but hurts you over time. The swamp could muck could be this type.

we would need to determine how this would be done in the editor.

I dislike the idea of configurable strength of tiles. I could neither think of a way to convey this information to the players, nor to actually make it configurable via the editor (would you set it globally, or per tile (madness!) ?). Better would be sane defaults, then players know how it behaves.

it can be done. one thing that would make this better for map makers, is that you could make a liquid layer. on this layer, you could edit the liquid properties and then paint the liquid wherever you want.

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