When creating a div with a skew transform and a gradient, it wouldn't show up in my project on Safari nor any of the main iOS-based browsers.
Upon testing on play.tailwindcss.com (nifty way to show issues, by the way!), the behaviour was very inconsistent.
Hey can you explain the desired behavior more clearly? Here is what I am seeing which at least at first glance seems correct:

My end goal is just to be able to consistently display something like this across all main browsers:
<div class="h-24 bg-gradient-to-r from-orange-400 via-red-500 to-pink-500 transform skew-y-12"></div>
What you show me is interesting. It's more inconsistent than I thought. I never tested the Tailwind Play link on iOS Safari, only the issue on my website, which I tried to demonstrate on Tailwind Play. I _do_ see the same thing on iOS Safari as you do. However, you will notice the discrepancy when you open that up on desktop Safari on Mac. Screenshot below:

Super weird, this appears to happen with just vanilla CSS as well. This div is a gradient in all browsers except Safari:
This appears to just be a Safari CSS bug and is unfixable in Tailwind, it just fails to render gradients on skewed elements properly even when you hand-write the CSS yourself so unfortunately nothing we can do 馃槙
I've tweeted it out in case anyone happens to know more about the underlying problem:
Found a fix, need to force rendering to the GPU.
In Tailwind 2.0 you can do this with transform-gpu instead of transform, which you can copy for your own project here if you like:
.transform-gpu {
--transform-translate-x: 0;
--transform-translate-y: 0;
--transform-rotate: 0;
--transform-skew-x: 0;
--transform-skew-y: 0;
--transform-scale-x: 1;
--transform-scale-y: 1;
transform: translate3d(var(--transform-translate-x), var(--transform-translate-y), 0) rotate(var(--transform-rotate)) skewX(var(--transform-skew-x)) skewY(var(--transform-skew-y)) scaleX(var(--transform-scale-x)) scaleY(var(--transform-scale-y));
}
Most helpful comment
Found a fix, need to force rendering to the GPU.
In Tailwind 2.0 you can do this with
transform-gpuinstead oftransform, which you can copy for your own project here if you like: