He is the protector of de deep waters,an shield for the oceans,Abyssith is an water colossus,absorving a lot of damage and applying an tsunami of CC in team fights,his body look like an water living creature(posseidon from God of War 3),with Carracosta "shell" making and boneplating armor in his body(has to be an boneplating helmet like carracosta),his anatomy look like an clash royale golem
1)Carracosta


2)Posseidon


3)Clash Royale Golen


TODO: Add references that inspired the concept behind your hero (gifs, sketches, images, text)
*Describe your reference by citing name of the inspirational character, universe we it belongs (name of the game, anime, movies, etc) *
Water floating in his body,and little changing his own body fprm made by water floating and looking around
walks with water floating on his on body,won麓t change his anatomy
Abyssith cast and rise his hands to transform them in 2 water flows(applying damage and slow),thoose flows converge in a point,this poit after 1 second will spawn and water prison,stuning the enemies for 1.4 seconds
Skill reference in game:


Water Prison animation reference:

Abyssith received armor and an a big shield for an period of time(he can walk while cast that spell
cast reference:


First cast:Abyssith cast an "tsunami" with long range effect,this "tsunami" will apply damage and an several slow
Skill in game reference:

Second cast:Abyssith cast again and make the "tsunami" return to him,stuning all enemies hit and dragging them with the water flow to an Abyssith melee range
Skill reference:

Abyssith channels creating an water vortex around him,dealing DPS and making all enemies inside this vortes grounded(can't use any dash or blink,but can walk with an slow)
Skill in game reference:


Abyssith cast and heal himself from an % of his max health
Taunt is a funny animation you character will do like laugh, dance aiming to make fun of the enemies
I would like to assume this issue
Approved for work!
Started doing the base model, trying out some things, but will probably try to draw some concepts today so that I have a guide.
Hours worked: 1h22m

After talking to Alexandre, changed the design a little bit a finally sat on one of 'em.
Hours worked(all 4 days): 3h35m
_Current design be worked on:_

Total: 4h57m
Finished the base model for Abyssith.
Hours worked: 3h1m
_Finished model:_

Total: 7h58m
Started working on the idle animation:
Hours: 2h25m
_Idle:_

Total: 10h22m
Adding more movement to the arms in the animation and fixing some of the body movement.
Hours: 1h37m

Total: 11h59m
Started with the walking animation.
Hours: 3h21m
Total: 15h20m
Had less time to work but still on the walk animation.
Hours: 1h3m
Total: 16h21m
Almost finishing the walk animation, fixing body movement and adding details to be more dynamic. Progress made so far:
Hours: 2h33m

Total: 18h54m
Finished his walking animation.
Hours: 3h59

Total: 22h55m
Started the _Tough Shell_ animation.
Casting animation:

Shield designs:

Hours: 1h51m
Total: 24h46m
Kept working on the _Tough Shell_ animation
Hours: 1h
Total: 25h46m
Finished the key frames on _Tough Shell_.
Hours worked: 2h8m

Total: 27h54m
Finishing and polishing the _Tough Shell_ animation, will be uploading it on this daily at the end of the day.
Hours: 1h22m
Total: 29h16m
Finished the _Tough Shell_ animation.
Hours: 30m


Total: 29h46m
Started the _Water Flow_ cast animation.
Hours: 46m
Total: 30h32m
Almost finished the _Water Flow_ cast animation.
Hours: 2h

Total: 32h32m
Polishing the cast animation.
Hours: 1h10m
Total hours: 33h42m
Finished the _Water Flow_ first cast animation.
Hours: 2h2m

Total hours: 35h44m
Started the _Water Flow_ effect.

Hours: 2h42m
Total: 38h26m
Adding details to the _Water Flow_ cast animation.
Hours: 1h40m
Total: 40h6m
Finished the _Water Flow_ animation and finished the _Water Prison_ cast animation.
Hours: 4h26m
_Water Flow_

_Water Prison_

Total: 44h32m
Finished all the Abyssith animations.
Hours:
-June 26th 6h12m
-June 27th: 6h23m
-June 28th: 5h42m
-June 29th: 2h3m
Total: 64h53m