Taelinarena: Add character: Abyssith

Created on 24 Mar 2020  路  24Comments  路  Source: moonad/TaelinArena

Hero Description

He is the protector of de deep waters,an shield for the oceans,Abyssith is an water colossus,absorving a lot of damage and applying an tsunami of CC in team fights,his body look like an water living creature(posseidon from God of War 3),with Carracosta "shell" making and boneplating armor in his body(has to be an boneplating helmet like carracosta),his anatomy look like an clash royale golem

Concept Art

1)Carracosta
carracosta
BethaCarracosta
2)Posseidon
posseidon
ezgif com-optimize
3)Clash Royale Golen
kisspng-clash-royale-clash-of-clans-golem-goblin-game-golem-5b364652aa1903 8471339215302836026967
golem-clash-royale

Inspiration

TODO: Add references that inspired the concept behind your hero (gifs, sketches, images, text)
*Describe your reference by citing name of the inspirational character, universe we it belongs (name of the game, anime, movies, etc) *

Moves

Idle

Water floating in his body,and little changing his own body fprm made by water floating and looking around

[STICK] Walk

walks with water floating on his on body,won麓t change his anatomy

[LEFT] Water Prison

Abyssith cast and rise his hands to transform them in 2 water flows(applying damage and slow),thoose flows converge in a point,this poit after 1 second will spawn and water prison,stuning the enemies for 1.4 seconds
Skill reference in game:
Galio Q
Nami Q
Water Prison animation reference:
Water prison Naruto

[MIDDLE] Toughth Shell

Abyssith received armor and an a big shield for an period of time(he can walk while cast that spell
cast reference:
Modekaiser W 1
Mordekaiser W 2

[RIGHT] Wave/Water Flow

First cast:Abyssith cast an "tsunami" with long range effect,this "tsunami" will apply damage and an several slow
Skill in game reference:
Nami R

Second cast:Abyssith cast again and make the "tsunami" return to him,stuning all enemies hit and dragging them with the water flow to an Abyssith melee range
Skill reference:
Correnteza (2)

[Q] *Ultimate: Waterspout

Abyssith channels creating an water vortex around him,dealing DPS and making all enemies inside this vortes grounded(can't use any dash or blink,but can walk with an slow)
Skill in game reference:
Nunu R (2)
Nunu R (3)

[Space]:Blessing From The Depths

Abyssith cast and heal himself from an % of his max health

OPTIONAL

[E] TAUNT:Open to Suggestions

Taunt is a funny animation you character will do like laugh, dance aiming to make fun of the enemies

[SPACE]/Shift extra skill, usually dash

Tasks

  • [ ] Idle
  • [ ] Walk
  • [ ] [LEFT] add skill name
  • [ ] [MIDDLE] add skill name
  • [ ] [RIGHT] add skill name
  • [ ] [Q] add skill name
assigned

All 24 comments

I would like to assume this issue

Approved for work!

May 5th

Started doing the base model, trying out some things, but will probably try to draw some concepts today so that I have a guide.
Hours worked: 1h22m

test

May 7th, 8th, 10th and 11th

After talking to Alexandre, changed the design a little bit a finally sat on one of 'em.
Hours worked(all 4 days): 3h35m

_Current design be worked on:_
aby

Total: 4h57m

May 12th

Finished the base model for Abyssith.
Hours worked: 3h1m

_Finished model:_
spritestack-export

Total: 7h58m

May 13th

Started working on the idle animation:
Hours: 2h25m

_Idle:_
idle0
Total: 10h22m

May 15th

Adding more movement to the arms in the animation and fixing some of the body movement.
Hours: 1h37m
idle1

Total: 11h59m

May 19th

Started with the walking animation.
Hours: 3h21m

Total: 15h20m

May 20th

Had less time to work but still on the walk animation.
Hours: 1h3m

Total: 16h21m

May 21th

Almost finishing the walk animation, fixing body movement and adding details to be more dynamic. Progress made so far:
Hours: 2h33m
walk

Total: 18h54m

May 22th

Finished his walking animation.
Hours: 3h59
walk

Total: 22h55m

May 23th

Started the _Tough Shell_ animation.
Casting animation:
cast
Shield designs:
shields

Hours: 1h51m

Total: 24h46m

May 24th

Kept working on the _Tough Shell_ animation
Hours: 1h

Total: 25h46m

May 27th

Finished the key frames on _Tough Shell_.
Hours worked: 2h8m
ts

Total: 27h54m

June 5th

Finishing and polishing the _Tough Shell_ animation, will be uploading it on this daily at the end of the day.
Hours: 1h22m

Total: 29h16m

June 10th

Finished the _Tough Shell_ animation.
Hours: 30m
ts-cast
ts_loop

Total: 29h46m

June 15th

Started the _Water Flow_ cast animation.
Hours: 46m

Total: 30h32m

June 16th

Almost finished the _Water Flow_ cast animation.
Hours: 2h
wf

Total: 32h32m

June 19th

Polishing the cast animation.
Hours: 1h10m

Total hours: 33h42m

June 22th

Finished the _Water Flow_ first cast animation.
Hours: 2h2m
wf

Total hours: 35h44m

June 23th

Started the _Water Flow_ effect.
waves-0

Hours: 2h42m

Total: 38h26m

June 24th

Adding details to the _Water Flow_ cast animation.
Hours: 1h40m

Total: 40h6m

June 25th

Finished the _Water Flow_ animation and finished the _Water Prison_ cast animation.
Hours: 4h26m
_Water Flow_
waves
_Water Prison_
wp

Total: 44h32m

June 26th - June 29th

Finished all the Abyssith animations.

Hours:
-June 26th 6h12m
-June 27th: 6h23m
-June 28th: 5h42m
-June 29th: 2h3m

Total: 64h53m

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