Greninja is the famous pokemon from pokemon x/y,he is a water/dark type who fights using a mix of ninja techniques with water thematic.He is a very fast character with skills that help him to kill a target and scape doing a lot of damage


Greninja have an assassin play style and he has all resourses to destroy one target

Inspiration:

Greninja runs forward

Greninja throws a water shuriken(skill shot) also will return to Greninja,and apply damage ins both instants(foward and returning),like Sivir Q(League Of Legends)

Inspiration:

Projectile reference:

Greninja creates 2 clones(their positions with Greninja are decided randomly)to became unpredictable to enemies,those clones walk by side with Greninja and do the same ablities cast time,but disappearing before the skill become ready to launch,the clones will disappear if the original Greninja take some damage



Inspiration:

Greninja can throw a ice kunai,if he just press the skill,Greninja will stab with the kunai and slowing the target for 1 second doing some damage,if you press and release after few seconds,he will cast and throw the kunai(skill shot),stunning the target by X seconds and doing some nice damage

Inspiration:


Projectile reference:
obs: Ignore the subtitles

Greninja channel for 2 seconds/(X seconds) and creates an water aura around him and turns into a
whirlpool who deal a lot of damage,enemies hits by this ultimate will be repelled(quick knock up),and Greninja moves with the
whirlpool too

Inspiration:

麓麓Projectile麓麓 reference:

skill area knock up reference:

:Open to suggestions

I have a suggestion for the ultimate. What do you think about when the enemies touch him they get repelled?
Suggestion for the name: Fluid Twist
I'd like to assume this character.
issue update:Greninja dont has anymore pressed and release in frozen kunai,ultimate skill name designated with knock up
21/02/2020
Modeling painting 1h
Idle Animation 2h30


I think you should add more light details on his feet. Also, the hands and feet are different in idle and on the model, were you testing the differences?
You captured a smooth movement, that's really cool! As this is a difficult form of character, I suggest posting on the Discord channel for feedback. The guys over there are amazing
23/02/2020
Running 3h
Idle Adjust 30min
Water Shuriken 2h30
On those i tried to maintain the same base in hands and feets to all animations




I updated the text formatting and changed the ultimate to be the [Q] and the extra skill [SPACE]
I creates the characte skills and playstyle
26/02/2020
RIGHT - 4H30

SPACE EXTRA SKILL - 2H30

29/02/2019
6h30
demonstration

character effect

Floor effect

Ultimate Modeling
9h30

2h30 taunt

30min hurt
