Synergy-core: Mouse is too sensitive in games on client

Created on 13 Oct 2014  Â·  136Comments  Â·  Source: symless/synergy-core

Imported issue:

  • Author: jtsorensen1 (Google user)
  • Date: 2010-08-13 00:00:00
  • Legacy ID: 2658
  • Version: 1.3.6

What is the problem you wish to solve?
This is an issue when playing WOW with Synergy and Synergy+. The Game does not recognize the mouse movements correctly on the client computer and the mouse look spins around and wildly reacts to slight mouse movements. Using Scroll lock allows the client computer to use mouse look to function properly but this can become annoying when attempting to dual box.

What is your new feature idea?
I should be able to mouse look on the client just as I can mouse look on the server. Relative mouse moves needs to be tied to when the mouse switches to the other screen and back again.

Is there already a less convenient way?
This website seems to offer an easy way to fix this issue. I am not sure how easy it actually is as I am not a programmer. I will say that his macro to activate and deactivate scroll lock worked with the original synergy program. I have yet to try it with synergy plus. The issue with the macro is that every time you click it centers the mouse in the middle of the screen which becomes annoying very quickly. If you could take a look at this link and add it to the beta I would really appreciate it.

"http://www.dual-boxing.com/wiki/index.php/Synergy":http://www.dual-boxing.com/wiki/index.php/Synergy

How useful would the feature be to others?
I think a lot of people already use this program to dual box in RPGs like WOW and from what I have read, synergy has traditionally had problems with relative mouse moves. If you were to fix this issue it would be a nice advancement for people who Dual Box.

bug

Most helpful comment

It's August 2017 and it's still not even touched. No idea what's going on with this but a paid product needs to address severe bugs or users will have every legitimate right to request a refund when it doesn't work as advertised.

All 136 comments

  • Author: Nick Bolton
  • Date: 2010-09-04 00:38:29

Maybe duplicate.

  • Author: Nick Bolton
  • Date: 2011-06-26 12:10:03

I blogged about this earlier today: "Make Synergy work with World of Warcraft":http://synergy-foss.blogspot.com/2011/06/make-synergy-work-with-world-of.html

I believe that turning on relative mouse moves and using screen lock will solve the issue.

  • Author: Nick Bolton
  • Date: 2012-06-12 16:11:02

I've found that in recent versions, chaning mouse move relative mode doesn't seem to fix mouse look in Minecraft, so Feature #2914 might not "fix" this issue. Feature #3241 might solve this but it's along shot. So some time needs to be spend looking at a proper solution.

  • Author: Greg Walker
  • Date: 2012-07-30 19:11:19

Yes, relative mode has fixed the sensitivity of the client's mouse movement, but I am still experiencing mouse scroll issues in Sins of a Solar Empire Game. It also affects click n drag too. Happens when focus is on the client, and the actions are duplicated across both machines, when it should only be on the client.
HTH

  • Author: Jonathan Cox
  • Date: 2012-08-17 12:26:04

Yes I can confirm that the sensitivity issue is good but the "right-click-and-hold then move mouse" mechanism is not working.

  • Author: Shane Patterson
  • Date: 2013-04-08 16:41:56

This is also a problem with Everquest... hold down right mouse button to move in the game and it is way to sensitive, so any movement moves your character out of control.

  • Author: Edward Elric
  • Date: 2013-06-13 18:16:21

This also happens with source games,like HL2, TF2 and Portal ect.

  • Author: Thomas Lill
  • Date: 2014-02-08 00:57:02

Not sure if it helps but I've encountered this same issue in LOTRO on the current versions of Synergy, Mouse without borders and sharemouse, so i'm not sure its so easily fixed.

  • Author: NixonInnes .
  • Date: 2014-04-28 19:30:56

This occurs with ESO also. The mouse doesnt seem bound to the game window (moves out the boundaries) causing strange camera behavior while playing. (Server: Ubuntu 14, v1.4.17; Client: Windows 7, v1.4.17)

  • Author: Walter Bax
  • Date: 2014-05-06 22:46:26

this is still happening (off and on, as far as I can tell - randomly) with world of warcraft in windowed mode on the server machine with synergy. Server: Windows 7

  • Author: Howell Tam
  • Date: 2014-05-23 11:55:02

I have the same issue with World of Warcraft (and any other 3D games really).

Simple test: Synergy server Windows, WoW running on the same machine.

My observation:

Synergy 1.4.12:
If I set Synergy to Desktop (legacy) mode, instead of Service, it works fine.

Synergy 1.4.16:
Synergy can only run at service mode I assume(?).
Before I press any key on the keyboard in the WoW window, mouse works fine in the WoW window.
If I press any key in the WoW window, then after that the mouse will go crazy in WoW.
Then if I move the focus to another window (or just goto the desktop or taskbar) and press any key, then it will fix the mouse in the WoW window.
Press any key again in the WoW window, mouse goes back to the crazy mode.

Note 1: Relative mouse is enabled in the settings.

Note 2: I was testing with 1.4.16 to avoid bug #3998

Note 3: Client is running the same version of Synergy on Linux, but I don't think it matters.

  • Author: Howell Tam
  • Date: 2014-05-23 12:18:14

Update:
1.4.16 is actually also fine if I manually disable the Synergy service and run synergys.exe myself.

  • Author: Carlo Wood
  • Date: 2014-07-28 01:48:40

This problem doesn't appear to be fixed in 1.4.16 - which I just installed.
I still get the problem (running a secondlife viewer on the client side, which is a openGL program,
as soon as the secondlife viewer tries to determine relative mouse movement in combination with
warping the mouse.

Imho, the core of the problem is that synergy is not supporting mouse warping.

  • Author: Carlo Wood
  • Date: 2014-08-04 18:31:59

Hello everyone - I fixed this problem for me by writing a patch for synergy.
I cloned synergy for this purpose; you can get the source code (and/or my patches) here:
https://github.com/CarloWood/synergy/commits/master

At the moment of this writing, it was not tested on windows or Mac clients and might
need some more fixes for the client to actually pick up mouse motion events(?), or
might not even compile... But I did my best to make it work for all three platforms
without being able to test it. Let me know if you needed to write a patch, etc.

I am using 1.5.1 and I would love to continue using it,however I am still having this issue in Minecraft.So a fix or a custom version would be awesome. I am on windows.

Hii, i have mac mini (server) and windows 8.1 pc (client) and i play on some games like wow, FF14 and many others and same problem, mouse warping :/, input director on windows don't have this problem :/ I hope you will find a solution, thanks !

What is the current state on this? It's pretty frustrating to have to disable the synergyd service every time I want to play minecraft :P

The current milestone is at march 5th, but obviously that hasn't been achieved.

The bug still persist in WoW and many other OpenGL applications. What is the status of the bug?

It has a label priority-soon and it was reported initially 2010-08-13 00:00:00. :+1:

Still happening in multiple games.
Curious enough, in GTA V, the mouse speed is ok in the menu, but as soon as I get back into the gameplay, it get's too crazy.

Regards,

Would have been perfect to see it fixed. Makes me switch the mouse every time I use 3d applications on my workstations. Would be super cool to rid of that.

+1 :(

Waiting for a fix for this issue as well. Server running on Ubuntu 15.10 and client is on Windows 8.1. Menus are fine, but in-game mouse sensitivity makes it unplayable.

:+1:

:+1:

Two Linux Mint computers. Can't play on client or server. (Even when set to lockCursorToScreen)

+1 Keep up the good work Synergy is still awesome for everything else! I just use a second mouse attached to the windows client when gaming (while using the host linux keyboard) and it works but a fix for that high sensitivity when using the host mouse on the client would be great.

Funny. One of the reasons I don't want to use this software, and/or send a patch is the constant whining about getting money for all their hard work. Now that people have paid for this, this is the kind of "excellent" support they get.

Fix this bug or stop making people pay for a broken pos.

So far the software is excellent. I gladly paid the small fee they asked for because its very hard to find a software with similar features.

In my opinion it only has a few minor but annoying glitches:

1) Mouse scene control in all 3d application is broken. I don't know why people keep mentioning World of Warcraft when in reality the glitch manifests anywhere where accelerated 3d rendering of scene is involved be it games or CAD software.

2) Windows right edge detection at hight DPI settings works incorrectly making the jump to the next desktop if positioned only at the half of the screen. The fix isn't really hard. All there is to do is to announce that the application is high DPI aware (through user32.dll SetProcessDPIAware call) and get user true resolution through:

#pragma comment(lib, "user32.lib")
// use GetSystemMetrics to get real resolution that user has

Becasue of this bug I have to use key combinations to switch between desktops.

3) If the machine that is configured as a server has more than 1 keyboard layout, a client would always use the server's layout regardless of the layout selected at the client os. This bug manifests with Windows 7 acting as a server with all clients supported by Synergy.
I tested it on: Windows 7_64 , MacOs El Commandore, and Ubuntu 15 (64bits) acting as clients.

PS: I fully understand the developers need for financing in order to continue to work on the project. However its frustrating that these minor bugs are present for about 4-5 years, majorly spoiling overall performance of this otherwise brilliant piece of software .

Has this bug made any progress lately? This is the bug that makes synergy completely useless to me. As long as Synergy is installed on my machine my experience is plagued with this bug. While it wouldn't be ideal to have to quit synergy every time I wanted to play a game, it's something else entirely to uninstall and reinstall every time instead. Given that this bug is the reason many people can't even have synergy installed, please look into this bug.

If that only happens to your synergy-server machine you can restart the service (without turning it off) to prevent such mouse behavior. However restarting client's Synergy won't fix the bug on a client side.
So no, the bug hasn't been resolved so far.

Yes, my setup consists of a main Linux server with a Windows client used for playing games, but any 3D game is unplayable with the server mouse because of that bug. Keyboard is fine though, but I need two mice on my mousepad to play video games. I have to switch from the two mice when using 3D applications (games, Unity editor, etc.).

If the bug cannot be resolvable (due to OS issues or something), it would be nice to have some information about the state of that bug. I mean, it's been around for so long, surely the devs must be aware of it and the problems that might arise by trying to fix it.

Thank you

At this point I'm just wondering if the Dev is alive
On Mar 23, 2016 3:08 PM, "Patrick-Jeffrey Pollo Guilbert" <
[email protected]> wrote:

Yes, my setup consists of a main Linux server with a Windows client used
for playing games, but any 3D game is unplayable with the server mouse
because of that bug. Keyboard is fine though, but I need two mice on my
mousepad to play video games. I have to switch from the two mice when using
3D applications (games, Unity editor, etc.).

If the bug cannot be resolvable (due to OS issues or something), it would
be nice to have some information about the state of that bug. I mean, it's
been around for so long, surely the devs must be aware of it and the
problems that might arise by trying to fix it.

Thank you

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Considering the age of this bug I don't suppose so.
We might try to push some fix for that though.

I'm not a good c/c++ dev but if anyone wants to fork/PR I'm fully willing to test!

To be honest, I'd rather fork over $40 for a hardware solution at this point. A usb sharing switch would work better than waiting 5 years for a response. I'm sorry but if you charge for software, you'd better support it.

If there's enough interest in forking it, I'd be interested in contributing and testing. Otherwise I think I will consider this software abandoned (even if they just keep putting out maintenance releases). Such a massive bug that has been unattended for so long pretty much answers anyone's questions to whether this software is viable.

I agree with your point nutron, but the software is there and it seems to be open source. I think I shall give it a try to submit a fix. Not sure if I will succeed though because the nature of the bug eludes me. But a hardware solution would be good and I think they do exist.

I'm normally not a sour grapes kind of person, but the insistence of charging to download this GPL program and basically putting it behind a paywall irritates me to no end. It is not in the spirit of open source and automatically (in my mind) requires them to expend those funds and resources on fixing their broken program.

Aside from ideology, there is obviously no effort on attempting to repair this deficiency and they're either waiting for the community to fix it for them or they just simply like collecting their fees and don't care.

Either way, I sure as heck am not going to help.

I agree with nutron, this sort of thing is just not acceptable, and I think the best course of action is someone with more sense to fork it and continue the work, rather than supporting this (presumably AWOL) developer

The absence of comment from the developer isn't very nice. Sometime this software manifests similar behaviour even at the Server machine by the way, though it goes away after a manual service restart.

Perhaps there is a need for a new ticket.

It bothers me that this was listed as priority-soon over a year ago and now we're dealing with a silent dev on the issue.

Perhaps the issue has no simple resolution. I quite frankly can't conjure any reasons behind why the mouse would move absolutely normally unless the button is pressed. Perhaps it sends wrong deltas, rather from a server than using actual client ones.

Long time Synergy user and was tearing my hair out trying to figure out why my World of Warcraft install's mouse move was acting up. Synergy is 100% the issue. I disable that service and the problem is resolved. 1.7.6. It would be nice to get at least a comment from one of the developers.

same issue here, need fix badly

Hi folks

I have just joined Symless. I can assure you that Jerry, the lead dev on Synergy, has _not_ been ignoring your issues. Symless is a small company which cares about the quality of its software. As such, Jerry has been busy for many months helping find candidates to join the team. Happily, I will now be working with him, and together we will hopefully be able to either cull or fix many of the open issues.

I am currently not too familiar with the history of this particular problem, or the technical issues afoot, but I wanted to reassure you that you are not being ignored and I will be bringing it up in discussion next week.

In the meantime, I would ask anyone having productive feedback or insight into this issue to continue to comment here, and to please not open new tickets unless the problem is distinct.

Currently I use a hotkey that toggle mouse to use one screen or the other. When I lock mouse to the gaming screen it works fine. FYI guys.

Oh, and WELCOME NLYAN! Sounds awesome.

I bought Synergy just now and this issue is a deal breaker for me.
I find it quite funny that it still haven't been solved in 13 days, which apparently was the last date which developer has replied.

Steam In-Home Game Streaming handles this perfectly.
Please fix this issue.

I don't mean to intrude but I am pretty sure it has not been solved in like 4 years by now.
Which is worse sometimes it even manifests at the server machine (until you restart the service).
It very unfortunate that because of this bug I couldn't use CAD program on my workstation via Synergy.

Reading this entire page is a roller coaster. I just now bought Synergy with the specific purpose of controlling CS:GO on the second computer with it. It of course did not work, and now I find out the only thing that did use to work(relative, legacy mode) is no longer in the software. Scroll lock does not work for me.

The second computer is 50' away so hardware solutions are pretty much out. Waste of money atm.

Currently I use a hotkey that toggle mouse to use one screen or the other. When I lock mouse to the gaming screen it works fine. FYI guys.

If anyone wants to try this and doesn't know how (like I didn't until I started digging around), you can set all of this up with hotkeys in the GUI on the server:

  1. Click "Configure Server" button to open configuration dialog.
  2. Switch to the "Hotkeys" tab.
  3. On the "Hotkeys" half of the dialog box, click "New".
  4. Click the "keystroke()" button to be prompted to type the shortcut you want to set. I personally use Ctrl+Shift+Space.
  5. Select the new hotkey you've set up and then click the "New" button on the "Actions" half of the dialog box.
  6. Select the "Lock cursor to screen" radio button, and then click "OK" to close the Action dialog box.
  7. Switch to the "Advanced server settings" tab and make sure "Use relative mouse moves" option is checked off.
  8. Click the "OK" button to close the configuration dialog, and then click "Apply" in the main GUI.

Now you can press your hotkey on your server or client machine and lock the mouse to it. I just set it up myself and I can confirm it works flawlessly for Minecraft -- haven't tested any other games yet.

If anyone wants to try this and doesn't know how (like I didn't until I started digging around), you can set all of this up with hotkeys in the GUI on the server:

Click "Configure Server" button to open configuration dialog.
Switch to the "Hotkeys" tab.
On the "Hotkeys" half of the dialog box, click "New".
Click the "keystroke()" button to be prompted to type the shortcut you want to set. I personally use Ctrl+Shift+Space.
Select the new hotkey you've set up and then click the "New" button on the "Actions" half of the dialog box.
Select the "Lock cursor to screen" radio button, and then click "OK" to close the Action dialog box.
Switch to the "Advanced server settings" tab and make sure "Use relative mouse moves" option is checked off.
Click the "OK" button to close the configuration dialog, and then click "Apply" in the main GUI.

So this does not work for me. With or without relative moves. With the hotkey to change screens and without the hotkey to change screens. Using a hotkey to lock cursor to screen never even worked for me. Despite using on/off/toggle, it never locked cursor to my screen.

Using a hotkey to lock cursor to screen never even worked for me. Despite using on/off/toggle, it never locked cursor to my screen.

Hm, that's interesting. If locking the screen isn't happening for you, that's a separate issue -- and until you can get that working, this certainly won't (relative mouse moves and locking to screen are required for this workaround, AFAIK).

You should check the list of issues here and see if your specific issue is addressed. If it's not, you should raise it as a new issue and hopefully Symless can get back to you.

+1 on this. Would love to see a fix soon.

I would be just glad if they could fix proper edge detection at Windows 7-64. That alone would be a tremendous aid. I just stopped using the program merely because this didn't work properly.
Mouse fix would be awesome as well of course.

I noticed i forgot to add this. If it helps, I noticed that the game only recognizes right movement and down movement. Anyone ever notice that?

I haven't had that specific issue @bmjones66 . For me it's just the issue where things go way too fast. Given the fact that there hasn't been an update or comment from anyone with the team in at least 3 weeks, I'm assuming this "priority-soon" bug isn't actually a priority in any way. Given the email surveys I've gotten from synergy lately, it's pretty clear the team is focused on new features, so long as it's just the specific features they want to ask you about.

I almost hate to ask this, but does anyone know of another similar software that wouldn't suffer the same issue?

@qmlowery Yeah, it looks like spinning reallly fast. So in the console i set sensitivity .0001, the lowest you can in CSGO, and you could definitely tell it only got the right and down from the mouse.

Dont be ashamed to ask. I would like to know the same thing. Hardware solution for me is not gonna happen.

This bug still breaks minecraft while synergy is running. None of the above fixes worked.

EDIT: latest version works now

Gave this a go since Input Director didn't want to work between two of my PCs (cursor would get "trapped" on client machine). Wanted to use synergy for dual-boxing in WoW, and it's completely unusable, sadly. I guess I'll try to troubleshoot the Input Director issue.

Was there any bug that was fixed between now and 4 years ago?
I went back to using 2 keyboards and 2 mice.
I generally try to refrain from any harsh commenting, but as I observe apparent lack of any activity
on the project during almost a year as I purchased the software makes me less understanding on what is going on with the team.

No one has been assigned to address this issue and it goes back to 10/14, so I gather it's not a priority despite the "Priority-Soon" label.

I wish I knew more to be able to help with this issue, since this is the one thing keeping me from using Synergy. I've not been the nicest commenter on here either, and I hate to ever be so negative, but being priority-soon for over a year, and the only comment from anyone on the team was a dev saying he didn't know anything about the bug, but that they'd "bring it up in discussion" followed by almost 2 months of silence and counting is disheartening. @nbolton has essentially been silent since 2014, and I'd love to hear an update from anyone.

If nothing else, just let us know it's not a priority, or that it is no longer being looked into. @nlyan any info?

I too have suffered this issue, as well as problems with games not seeing key presses (all this on the machine acting as the Synergy server, not the client). The solution simply seems to be to restart the Synergy service. Once the service has restarted, the mouse moves as expected and keys work in various games where they didn't prior.

The only difference I can see is that before restarting the synergy service, "synergys.exe" was running as SYSTEM. Once the service has restarted, it runs as my local user instead. So far this has worked with every instance I've had where I had an erratic mouse or non-functioning keys whilst playing a game where Synergy was running as the server.

Hope this helps someone =)

Piping in at the moment

Currently on Synergy Pro 1.7.6
Server OS - Windows 10 Pro
Game - World of Warcraft - On Server computer

Observed 'fix' is to restart Synergy on server. Not 'dual boxing' warcraft so not sure if this is fix for client side.

Server side does seem to also have the issue - Observed recurrence is from when waking Windows 10 server from 'sleep', actually from screen display off, but not full system sleep. Windows 10 may be initiating something that Synergy does not seem to take into account. While most actions seem to be normal, it does affect Server side mouse inputs ONCE keyboard input is involved within game.

Believe there is something going on where USB (As mouse and keyboard are on USB) calls or input from a secondary input device on the USB bus causes Synergy to handle mouse inputs slightly incorrectly or causes mouse to think it needs to 're-center' while synergy is running with regards to left/right click drag method while on server screen.

This is taking locking cursor to screen and also trying the relative mouse move checked and unchecked in both cases.

This is a repeatable effect for the Windows 10 Server with game running on Server. Again steps to reproduce:

1) Run Synergy
2) Play WoW - Mouse should be working fine at moment.
3) Allow Server to go to complete screen display off (In my case, all settings for power is still on, allow display to shut off after period of time)
4) Wake machine, either without the lock screen (This can be disabled) or with it.
5) Play WoW
6) Move mouse with left/right click drag - Expected action - 'normal'
7) Move character in game with keyboard input
8) Move Mouse with left/right click drag - expected action should be 'normal' but actual result will be camera spinning and hard to control until minimal movements to adjust will slow make it possible, but sensitivity of mouse panning suggests server side is 'over correcting' by a factor of 400% within the application.
9) Alt-Tab out of game
10) Stop and Start Synergy
11) Alt-tab back into game
12) Repeat steps 6-8 - Noting control seems to be 'back to normal'
13) This remains this way regardless of restarting WoW during the session Windows 10 is active.

This is also with UAC set to the bare minimum (Should not prompt about running at admin level) and being a local user.

Would also like to note, running versions 1.7.4 to 1.7.6 while on Windows 7 Pro - Did not see the issue, only when on Windows 10 Pro after update. Only noticed Synergy was the cause of the issue when running on another profile with Synergy not enabled and was able to function fine, made another profile copying settings from profile believe to be corrupt to see it still existing while synergy was running.

Luckily (for me) there's a newly released Input Director beta (1.4). It fixes the issue I had using 1.3 with my late 2009 iMac (Win10 64-bit) in BootCamp (not Apple supported for my model, but it works) and my MSI GT72 gaming laptop (Win10 64-bit). It has a bit of a cursor bug that requires having a mouse connected to the slave (client) machine, but with it connected, the master (server) mouse works fine.

If you dual-box WoW on Windows machines, you might want to check it out while waiting for Synergy to get fixed.

For me, it looks like the issue is now resolved for Windows 10 Pro, with Synergy being the Server and WoW... The 1.8.2 Stable seem to show no issue when Windows 10 goes to display sleep.

Mouse now functioning as it should for WoW.

I am seeing the issue on windows 10 client in games like Portal, No Man's Sky and GTA 5. Relative Movement settings on the server and clicking Scroll Lock on the client seems to fix it but clicking Caps Lock makes the keyboard go full on exorcist on me.

I was having the issue in Windows 10 client with Deus Ex: Mankind Divided, but I found a good enough workaround. The screen lock fix everyone else tried made the mouse stop hitting the edges of the screen, which for me resulted in a "wall" in where I could look (because I switch screens with hotkeys instead of screen edges). The sensitivity was still way too high. First, I noticed the sensitivity in Windows itself, while Synergy was running, was much higher than when Synergy was not running, or the sensitivity setting I have for the same mouse on my two Linux computers (one server, one client). So, I lowered Windows' mouse sensitivity to compensate. After that, the game's sensitivity was STILL way higher than without Synergy, so I lowered its own sensitivity setting from 25% down to 6%, and finally, it all feels nice. The relativeMouseMoves and win32KeepForeground options completely did not affect the issues I was having. So it's a good thing that lockCursorToScreen and lowering sensitivity settings were enough.

Same issue under Win 10.

Lower sensitivity settings and disabling relativeMouseMoves did not help. Nor did any other workaround suggested here. The mouse behaved a bit like a tablet.

pressing scroll lock when on client window works for me, but then you have to press it again to get back to server screen.

Having mouse look issues in WoW too -- any previous fixes (lock screen + relative) still results in instantly looking at the sky - no spinny window of doom though, just cant even just mouse aim/look which makes things unsuable for even social gaming in WoW :(

@ktiedt What Synergy version and OS are you using?

Latest stable, 1.8.2 osx server and win10 client

On Sep 19, 2016 03:09, "Andrew Nelless" [email protected] wrote:

@ktiedt https://github.com/ktiedt What Synergy version and OS are you
using?

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On 1.82 too here, Linux Server + Win 10 Pro client with PCI passthrough. Relative mouse + scroll lock works for me but is still very annoying when I want to use Linux. It has been 6 years already when the bug was reported, would be nice if this would get a fix.

Please fix this

This really needs a fix. In Doom (2016), the mouse sensitivity is so high that I can't actually get it to a playable level with its in-game settings.

This appears fixed in latest stable 1.8.4 -- however be warned, installing this version wiped all my preferences and I had to configure all my clients and hot keys. (OSX 10.11 server + Win 10 client used to test WoW and Star Citizen)

Still not fixed with linux server and Windows 10 client. (1.8.4 Stable on both)

how disappointing. I spent ages looking for a software and found this. Was elated. Then spent ages getting my client pc set up to use for gaming. Finally log into WOW and find out my camera literally goes spastic.

no matter what I do to the in game settings im looking at the sky and spinning.

in ffxiv i can at least properly control my camera (not sure how or why it functions differently between the games) but the sensitivity is way up which can be compensated by turning the normally ideal setting for me in game, waaay down.

looking at the history of this it'd be nice if a dev chimed in as this seems to be either ignored or not fixable.

Win10 fwiw

works fine on server but client is a hot mess

Dropping synergy and switching to Input Director fixed it for me. Sad too,
because I payed for Synergy.

On Wed, Oct 26, 2016 at 6:14 AM, klepp0906 [email protected] wrote:

how disappointing. I spent ages looking for a software and found this. Was
elated. Then spent ages getting my client pc set up to use for gaming.
Finally log into WOW and find out my camera literally goes spastic.

no matter what I do to the in game settings im looking at the sky and
spinning.

in ffxiv i can at least properly control my camera (not sure how or why it
functions differently between the games) but the sensitivity is way up
which can be compensated by turning the normally ideal setting for me in
game, waaay down.

looking at the history of this it'd be nice if a dev chimed in as this
seems to be either ignored or not fixable.

Win10 fwiw

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To clarify something here... What version of Synergy are you guys on at the moment?
My system is now on version 1.8.4 Stable and the camera issue is gone with WoW... This is running the server on Windows 10 (Where WoW is) and having another Windows 10 as a client.

As for it being on the client, I think they have stated it has been hit and miss as far as it working properly.

Mostly it looks like people are using the latest version (1.8.4). The mouse sensitivity is on the CLIENT side, not the server side. Synergy shouldn't affect server mouse at all.

Can confirm that. The most reliable way to get rid of this issue is to play on the server directly (ie switching mouse and keyboard to the gaming machine) which has the neat side effect of reducing latency a bit.

On the other hand, if you lock the mouse to your screen, the issue is basically non-existent, you just need to setup the key combinations for that.

While these workarounds do, well, work. It's not a fix. Scroll lock does the job for now, but it's rather annoying. for being a priority-1-urgent bug sure doesn't seem to be getting any love.

I imagine this is most likely a problem with how most games interact with the mouse on windows, it's probably not that easy to manage an absolute cursor position across multiple screens if the game is constantly resetting the cursor position.

On the other hand, if you lock the mouse to your screen, the issue is basically non-existent, you just need to setup the key combinations for that.

Not true. There are several games that still have massive issues with mouse sensitivity even after that workaround. That said, I haven't tested said games with 1.8.4 yet. My server is Linux, though, and one user already reported that it didn't fix anything for Linux servers, so I'm not too hopeful.

Yea I'm using the newest nightly with no luck. The fixes posted here haven't worked. Will take a peek at input director. Shame considering I paid for this as well.

Sadly, Input Director isn't an option for me because it's Windows-only.

Here is the thing, Ken... When I reported the issue, it was on the Server
Side. It required me to stop and enable the server due to how Windows 10
seem to affect the application when it wakes up from sleep. I did not have
this problem when I was on Windows 7. Why, I do not know other than not
all applications work the way you might think they do.

Also, you really shouldn't be using Synergy to remote a gaming computer as
you will have latency due to synergy being a network related resource and
games that rely on the internet will affect some of the response time of a
network based application.

On Wed, Oct 26, 2016 at 9:55 AM, Ken Swenson [email protected]
wrote:

While these workarounds do, well, work. It's not a fix. Scroll lock does
the job for now, but it's rather annoying. for being a priority-1-urgent
bug sure doesn't seem to be getting any love.

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Scott Kasai

Latency isn't as important in a lot of games, mmorpgs for example. That being said - many of us use synergy to multi box thus without the other pc the software isn't needed to begin with :p

I know at current I can't use it due to not passing capslock properly (one of my binds in game) and the spastic camera issue.

I tried image director and it's too unpolished for me. Tried mouse without borders and it won't install for some reason. I'm left with synergy or that other one which is pay if you have more than 2 screens (and I have 4 on one pc and 3 on the other)

Money is tight with a new kiddo and paying for another software to do what this is supposed to is tough to justify.

On Oct 27, 2016, at 11:41 AM, keiichi25 [email protected] wrote:

Here is the thing, Ken... When I reported the issue, it was on the Server
Side. It required me to stop and enable the server due to how Windows 10
seem to affect the application when it wakes up from sleep. I did not have
this problem when I was on Windows 7. Why, I do not know other than not
all applications work the way you might think they do.

Also, you really shouldn't be using Synergy to remote a gaming computer as
you will have latency due to synergy being a network related resource and
games that rely on the internet will affect some of the response time of a
network based application.

On Wed, Oct 26, 2016 at 9:55 AM, Ken Swenson [email protected]
wrote:

While these workarounds do, well, work. It's not a fix. Scroll lock does
the job for now, but it's rather annoying. for being a priority-1-urgent
bug sure doesn't seem to be getting any love.

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Scott Kasai
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I disagree. Latency does affect MMORPGs to a degree as well, as you do
have to respond to certain things within a reasonably timely manner, and
often times, it will not be 1 or 2 seconds, but less than that. With
people with slower reflexes, that delay is even worse.

On Thu, Oct 27, 2016 at 8:51 AM, klepp0906 [email protected] wrote:

Latency isn't as important in a lot of games, mmorpgs for example. That
being said - many of us use synergy to multi box thus without the other pc
the software isn't needed to begin with :p

I know at current I can't use it due to not passing capslock properly (one
of my binds in game) and the spastic camera issue.

I tried image director and it's too unpolished for me. Tried mouse without
borders and it won't install for some reason. I'm left with synergy or that
other one which is pay if you have more than 2 screens (and I have 4 on one
pc and 3 on the other)

Money is tight with a new kiddo and paying for another software to do what
this is supposed to is tough to justify.

On Oct 27, 2016, at 11:41 AM, keiichi25 [email protected]
wrote:

Here is the thing, Ken... When I reported the issue, it was on the Server
Side. It required me to stop and enable the server due to how Windows 10
seem to affect the application when it wakes up from sleep. I did not
have
this problem when I was on Windows 7. Why, I do not know other than not
all applications work the way you might think they do.

Also, you really shouldn't be using Synergy to remote a gaming computer
as
you will have latency due to synergy being a network related resource and
games that rely on the internet will affect some of the response time of
a
network based application.

On Wed, Oct 26, 2016 at 9:55 AM, Ken Swenson [email protected]
wrote:

While these workarounds do, well, work. It's not a fix. Scroll lock
does
the job for now, but it's rather annoying. for being a
priority-1-urgent
bug sure doesn't seem to be getting any love.

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Scott Kasai

@keiichi25 This issue is for client side. Please read the first comment. If you're having issues on the server side it should be a separate bug. Seeing as the VM I use for gaming is on the same computer and thus traffic is never routed out of the computer latency is very minimal.

Also, you really shouldn't be using Synergy to remote a gaming computer as you will have latency due to synergy being a network related resource and games that rely on the internet will affect some of the response time of a network based application.

Not everyone using Synergy to remote game is doing it over an actual network. I use a virtual machine that I pass a real video card into for gaming, and in my case, things like Synergy and Steam streaming are so instantaneous that they will have negligible delay, even if I do something like take away Steam's bandwidth cap and let it stream as much data at a time as it needs to to look as good as it would look if played locally. I've played a LOT of Overwatch over Steam streaming (including even over actual ethernet, by the way, for a month when I didn't have access to a virtual machine and instead used a real Windows PC), and I had no trouble being just as good at that extremely twitch-reaction-based game as I am when playing it right on a local Windows computer.

So, in my case, using something like Synergy for gaming actually is viable, and in my specific case, it's actually quite necessary, for 2 reasons:

  1. I recently got a new motherboard to replace one that died, and it's very nice and I don't plan to replace it anytime soon, but it seems to be massively incompatible with most KVM switches. The one I have doesn't just not work, but even causes weird and dangerous issues with the computer's USB devices that aren't even using it.
  2. Certain games, namely Deus Ex: Mankind Divided and Doom (2016), simply refuse to work decently over Steam streaming, and their developers have shown no promise of ever fixing that, so to play them, I _have_ to use Synergy. But right now, Synergy raises the mouse acceleration in Doom so much that if I turn every last acceleration slider in every last layer (OS, game, hardware, etc.) in both the host AND client, I _still_ cannot touch my mouse without the screen jumping around at lightspeed. And that's with the screen lock workaround turned on. The ultimate irony is how many hoops a Linux user must jump through to get a game like Doom working. A game that would have a Linux version with a single button press, with how much it supports open-source and Linux-friendly libraries and frameworks, but is owned by a publisher's parent company (Zenimax) that has some sort of hate boner for Linux gaming.

I'm just glad to see this moved from "priority-soon" hell and now moved to "priority-1-urgent". When I am able I'll test this with the game on the server machine, but it's good to see this issue at least being discussed again.

Looks like it's been set as urgent for a couple months now >.<

If you're only using Windows OS, there's Input Director as another software
option. If you require compatibility with more than Windows, Synergy is
still your best bet.

On Wednesday, October 26, 2016, klepp0906 [email protected] wrote:

how disappointing. I spent ages looking for a software and found this. Was
elated. Then spent ages getting my client pc set up to use for gaming.
Finally log into WOW and find out my camera literally goes spastic.

no matter what I do to the in game settings im looking at the sky and
spinning.

in ffxiv i can at least properly control my camera (not sure how or why it
functions differently between the games) but the sensitivity is way up
which can be compensated by turning the normally ideal setting for me in
game, waaay down.

looking at the history of this it'd be nice if a dev chimed in as this
seems to be either ignored or not fixable.

Win10 fwiw

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Can input director be ran without the icon in the tray? Similar to how synergy functions? The service starts up with windows but not the app itself/tray icon?

(Anal don't like clutter)

And this functions normally in games on a client pc?

Ugh really don't want to switch but with something this paramount being a problem for this long with other free software proving it can be done.... I'm a bit perplexed by the synergy devs.

  1. No, but you can hide taskbar icons in Windows 10 so that you have to
    click on a ^ in the taskbar area to see them.
  2. I've been using Input Director with World of Warcraft (and other games)
    with no issues for several years
  3. You WILL want to prevent Input Director from toggling the num lock,
    caps lock and scroll lock keys by switching off the "Master Keyboard LEDs
    reflect the status of the directed slave" option found under the "Master
    Configuration" tab on your master. Otherwise, having one turned on can
    make the slave do funky things (like autorun).

Should have mentioned earlier that I apologize if it's a faux pas to
recommend an alternative program, but the mouse/camera issue makes Synergy

  • wonderful as it is otherwise - unusable for WoW enthusiasts.

On Mon, Oct 31, 2016 at 10:03 AM, klepp0906 [email protected]
wrote:

Can input director be ran without the icon in the tray? Similar to how
synergy functions? The service starts up with windows but not the app
itself/tray icon?

(Anal don't like clutter)

And this functions normally in games on a client pc?

Ugh really don't want to switch but with something this paramount being a
problem for this long with other free software proving it can be done....
I'm a bit perplexed by the synergy devs.

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Thank you for the info. Fwiw it also causes issues in FFXIV. No crazy spinning but the movement is hyper sensitive. As others have mentioned I guess it effects many games.

I wonder what factor ties the games it effects together vs the ones it does not.

Moreso why it effects synergy and not input director, mouse without borders, and that other one people are fond of that's pay to use.

I digress

On Nov 1, 2016, at 12:30 AM, Kittykatmax [email protected] wrote:

  1. No, but you can hide taskbar icons in Windows 10 so that you have to
    click on a ^ in the taskbar area to see them.
  2. I've been using Input Director with World of Warcraft (and other games)
    with no issues for several years
  3. You WILL want to prevent Input Director from toggling the num lock,
    caps lock and scroll lock keys by switching off the "Master Keyboard LEDs
    reflect the status of the directed slave" option found under the "Master
    Configuration" tab on your master. Otherwise, having one turned on can
    make the slave do funky things (like autorun).

Should have mentioned earlier that I apologize if it's a faux pas to
recommend an alternative program, but the mouse/camera issue makes Synergy

  • wonderful as it is otherwise - unusable for WoW enthusiasts.

On Mon, Oct 31, 2016 at 10:03 AM, klepp0906 [email protected]
wrote:

Can input director be ran without the icon in the tray? Similar to how
synergy functions? The service starts up with windows but not the app
itself/tray icon?

(Anal don't like clutter)

And this functions normally in games on a client pc?

Ugh really don't want to switch but with something this paramount being a
problem for this long with other free software proving it can be done....
I'm a bit perplexed by the synergy devs.

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I actually tried FFXIV briefly, and I was definitely using Input Director
at the time. No issues. Might be something only the new version does, or
there have been changes in the game settings since then. Having you thought
about trying a hardware solution, instead?

On Tue, Nov 1, 2016 at 2:58 AM, klepp0906 [email protected] wrote:

Thank you for the info. Fwiw it also causes issues in FFXIV. No crazy
spinning but the movement is hyper sensitive. As others have mentioned I
guess it effects many games.

I wonder what factor ties the games it effects together vs the ones it
does not.

Moreso why it effects synergy and not input director, mouse without
borders, and that other one people are fond of that's pay to use.

I digress

On Nov 1, 2016, at 12:30 AM, Kittykatmax [email protected]
wrote:

  1. No, but you can hide taskbar icons in Windows 10 so that you have to
    click on a ^ in the taskbar area to see them.
  2. I've been using Input Director with World of Warcraft (and other
    games)
    with no issues for several years
  3. You WILL want to prevent Input Director from toggling the num lock,
    caps lock and scroll lock keys by switching off the "Master Keyboard LEDs
    reflect the status of the directed slave" option found under the "Master
    Configuration" tab on your master. Otherwise, having one turned on can
    make the slave do funky things (like autorun).

Should have mentioned earlier that I apologize if it's a faux pas to
recommend an alternative program, but the mouse/camera issue makes
Synergy

  • wonderful as it is otherwise - unusable for WoW enthusiasts.

On Mon, Oct 31, 2016 at 10:03 AM, klepp0906 [email protected]
wrote:

Can input director be ran without the icon in the tray? Similar to how
synergy functions? The service starts up with windows but not the app
itself/tray icon?

(Anal don't like clutter)

And this functions normally in games on a client pc?

Ugh really don't want to switch but with something this paramount
being a
problem for this long with other free software proving it can be
done....
I'm a bit perplexed by the synergy devs.

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No no I meant synergy gave it issues.

I'm trying to refrain from using input director if at all possible. I have nothing in my tray running at all and I'd like to keep it that way :p

I mean stuff I'm actively using which would be fine if I could use input director that way but I can't as I assume I'd need to start and stop the client on both pcs and the whole idea is to only need 1 keyboard which nixes that idea.

Welcome to ocd :p

Fwiw I tried the newest synergy, 1.85 and the problem persists. Blows the mind.

Considering paying for that other big one soon.

On Nov 2, 2016, at 3:28 PM, Kittykatmax [email protected] wrote:

I actually tried FFXIV briefly, and I was definitely using Input Director
at the time. No issues. Might be something only the new version does, or
there have been changes in the game settings since then. Having you thought
about trying a hardware solution, instead?

On Tue, Nov 1, 2016 at 2:58 AM, klepp0906 [email protected] wrote:

Thank you for the info. Fwiw it also causes issues in FFXIV. No crazy
spinning but the movement is hyper sensitive. As others have mentioned I
guess it effects many games.

I wonder what factor ties the games it effects together vs the ones it
does not.

Moreso why it effects synergy and not input director, mouse without
borders, and that other one people are fond of that's pay to use.

I digress

On Nov 1, 2016, at 12:30 AM, Kittykatmax [email protected]
wrote:

  1. No, but you can hide taskbar icons in Windows 10 so that you have to
    click on a ^ in the taskbar area to see them.
  2. I've been using Input Director with World of Warcraft (and other
    games)
    with no issues for several years
  3. You WILL want to prevent Input Director from toggling the num lock,
    caps lock and scroll lock keys by switching off the "Master Keyboard LEDs
    reflect the status of the directed slave" option found under the "Master
    Configuration" tab on your master. Otherwise, having one turned on can
    make the slave do funky things (like autorun).

Should have mentioned earlier that I apologize if it's a faux pas to
recommend an alternative program, but the mouse/camera issue makes
Synergy

  • wonderful as it is otherwise - unusable for WoW enthusiasts.

On Mon, Oct 31, 2016 at 10:03 AM, klepp0906 [email protected]
wrote:

Can input director be ran without the icon in the tray? Similar to how
synergy functions? The service starts up with windows but not the app
itself/tray icon?

(Anal don't like clutter)

And this functions normally in games on a client pc?

Ugh really don't want to switch but with something this paramount
being a
problem for this long with other free software proving it can be
done....
I'm a bit perplexed by the synergy devs.

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Yea considering that I paid for Synergy, and that I use linux as a server, I'm not interested in Input Director as a solution... What blows my mind isn't the fact that it's still not working after all this time, it's that there's no words from the devs on that issue. If they can't fix it because of a HUGE blocker, then why not tell us straight up?

Should be fixable considering (best I can tell) this is the only software with an issue in that area..

But I agree - insane it's been urgent 1 for months and no word.

On Nov 2, 2016, at 4:48 PM, Patrick-Jeffrey Pollo Guilbert [email protected] wrote:

Yea considering that I paid for Synergy, and that I use linux as a server, I'm not interested in Input Director as a solution... What blows my mind isn't the fact that it's still not working after all this time, it's that there's no words from the devs on that issue. If they can't fix it because of a HUGE blocker, then why not tell us straight up?

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Especially since it's been around for 6 years. At least a comment from the developer saying that it's being worked on, and not ignored, would be nice.

This bug is the only reason why I haven't gotten the paid version yet. Currently my only use for Synergy is to change some settings in my game VM, because it doesn't work for actual games. For just that it's not worth it to me to get the paid version.
I don't mind supporting the developers for their effort, but if they take 6+ years (and counting) to fix one of the most deal-breaking bugs in their software, even marked as priority-1-urgent, completely ignoring the users complaining about it most of the time, I'd rather spend my money elsewhere.
Having just read this entire thread, the thing surprising and annoying me most is, like patoupatou mentioned, the fact that the developers haven't responded in ages.
If they'd just check back in even once every month or so, even just acknowledging this bug exists, the people complaining would be a lot less annoyed/dissatisfied, and in turn wouldn't complain as much, causing less bad PR.

I feel pretty ripped off, having paid for it already. It really wasn't that bad a few months ago. I could still play most games just fine if I turned their mouse acceleration all the way down. But since 1.8.4, now that issue I had in Doom (2016) where the sensitivity was through the roof affects every single video game, period.

I especially feel ripped off with Doom. I only got about halfway through it before switching to an AMD card and finding out there's a bug that they have yet to even acknowledge that makes the game impossible to Steam stream on AMD. And it still doesn't work in WINE because of its extra DRM, despite not even using the one thing that would've made it remotely hard to port (DirectX). It's looking like I'll never be able to finish the game until this bug gets fixed, and right now, I'm really feeling like I wasted $60+$10. If the devs aren't going to acknowledge this bug, they should at least cover their purchase and download pages with a big "DOES NOT WORK WITH NEW VIDEO GAMES" warning. I think we all know that plenty of people buy software like this intending to play games.

@Jimi-James Your post does little to help the problem, nor does it contribute to the issue or it's solution.


For many this issue seems to be fixed by locking the cursor to the screen, although personally it feels a bit sponge-y but usuable.

I think the solution might be to detect an application that wants to capture the mouse.

I see two solutions for this; A) maintain a list of applications/games that do this or B) if the cursor is put either on the center of the screen or center of an application without interaction by Synergy, switch to the screenlock until the cursor no longer gets recentered.

As I said before, the screenlock feature does not universally fix it. For me, it helped a little bit with a very small percentage of the affected games before 1.8.4, and now it does nothing.

I'd love to help fix the issue, but I don't have that kind of time on my hands right now. Thanks for singling me out for complaining about an ancient bug that causes a lot of trouble for a lot of people.

Yea screen lock doesn't work for me. I think the fix to the issue is to contact one of the devs that maintain one of the free alternatives that actually work - and poach the fix. Or you know, look at the source code.

On Nov 25, 2016, at 3:06 AM, Jimi Bove notifications@github.com wrote:

As I said before, the screenlock feature does not universally fix it. For me, it helped a little bit with a very small percentage of the affected games before 1.8.4, and now it does nothing.

I'd love to help fix the issue, but I don't have that kind of time on my hands right now. Thanks for singling me out for complaining about an ancient bug that causes a lot of trouble for a lot of people.

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For those of you who solely need it for gaming, and don't need to control other stuff, Steam In-home streaming will most likely do what you want. Works on Linux and OSX as well. As you only care about the control passthrough you can put the quality on "fast" and just look at your game PC's screen. You only need Synergy to set stuff up then.
You can also use it for non-steam games by adding them to Steam beforehand.
Do make sure to stop Synergy when using in-home streaming though, I've had some weird issues mixing them.

Except a certain few games either only get decent streaming performance, or in Doom's case, only don't immediately crash, if you're using an NVidia card. Other than that, I've been happily doing what you suggest.

I have the same issue. Linux host (server version 1.8.5) and Windows 8.1 guest (client version 1.8.6-stable). Server config is empty except for monitor positions. Locking the mouse to a monitor does not work for me.

It seems that only clients are affected. I can play games without any issues if I host the Synergy server on the guest instead. However, changes done with setxkbmap are reset when the client connects to the server.

Are there any previous version that are not affected by this bug?

So...
Today is Tuesday, 23 May 2017. I purchased Synergy with the specific intent to operate two laptops from a single keyboard and trackball so that I could dual-box World of Warcraft.

Here is what I expect to see with Priority 1 bugs from the developers I work with:

  1. Weekly GitHub updates as to the status of the bug
  2. Who, specifically, has been assigned to the bug
  3. Other Priority 1 bugs the same developer has been assigned
  4. Specifically what has been done to recreate the issue
  5. Specifically what steps have been taken in the effort to resolve the issue
  6. Expected date or code version of resolution

While I can appreciate a bug being challenging for all the possible variables involved, the lack of communication to the customer base is wholly unacceptable. There are now 39 people involved in this thread and, quite likely, 20_ of them have all but given up on Synergy and have moved to a new product. I am not yet willing to do that, but if some semblance of the six steps outlined above are not taken to heart, I will be receiving a full refund from your organisation.

I have the same issue. Linux host and Windows 10 guest, both on client version 1.8.8-stable).
CS:GO mouse movements are wild and the game is unplayable.
Paid for a product that doesn't work for what I need it.

I'm still experiencing this issue on a windows 10 host. honestly would expect this to be fixed by now, or at least some communication from the developers

I'm still waiting for a fix on this as well, it's the only thing keeping me from using it and, as such, the only thing keeping me from getting the paid version.
I thought Synergy was pretty much a dead project with the lack of communication and all that, but they recently started actively advertising on LTT, so I guess they just don't care.

This still an issue? I think it was last year that the best fix was to lock cursor to the screen using a hotkey.

It's August 2017 and it's still not even touched. No idea what's going on with this but a paid product needs to address severe bugs or users will have every legitimate right to request a refund when it doesn't work as advertised.

What fixes it for me is hitting scroll lock (while also having relative mouse movement enabled in the settings), which locks the keyboard/mouse to the current screen. In that mode it will not be as sensitive or glitchy in most games that I tested. The mouse does still behave strangely for me though, such as scrolling being wonky, but I guess I'll go look for another ticket related to that ..

@xarinatan It doesnt work in source games, like tf2

@nbolton I also wonder what the legacy label means

It means they're creating "Synergy 2" which they plan to charge for, and this is now considered legacy to them. I wouldn't expect to see many more bug fixes.

So much for any promised priority for this bug.

Is this fixed in Synergy 2? Any issues related to this are being linked to this bug, which is marked as legacy. If Synergy 2 fixes this problem, I'd be glad to purchase, but otherwise, why should I have to buy it just to learn it's still broken?

Bought Version 2 just to test if the bug is fixed. It is not.
Even worse, the scroll lock workaround is not even working anymore on Synergy 2.

Tried it with and without relative mouse movement enabled (which you have to change in a config file now, Synergy 2 is missing any kind of configuration menu within the GUI)

Synergy Version: 2.0.4
Server: Linux (Arch)
Client: Windows 10

wow THAT is disappointing :(

huge upgrade cost that screws the ppl who supported version one. An issue that if fixed would have made having to pay again atleast partially less painful.

beyond that from a business stnadpoint its almost incomprehensible to me that they didnt fix it after ignoring it in this version. dont really have words.

Closed? It still doesn't work.

All one needs to do is lock the cursor to the screen they are on (using hotkeys with "lockCurcorToScreen" action) and also make sure to have "Use relative mouse moves" checked in the advanced server settings. This will fix the issue people are having. As for synergy 2, idk if they have those options available (dont really see a reason to upgrade yet).

@dariusc93 This is only a workaround for Synergy 1 which may or may not work. It can work reliably on one configuration, but fail horribly on another and while its good to have at least a workaround for this issue, its still not the intended behaviour.
As for Synergy 2, this workaround does no longer work. This makes Synergy 2 unsuitable for games altogether ... which you would've known if you've read the rest of the comments.

Sorry I know this is old, but just wanted to add my two cents. This was driving me crazy, trying to play Lord of the Rings Online on the client (Windows 7) machine. I enabled 'Relative mouse movement' (had to completely kill and restart synergy) and using Scroll Lock, mouse works fine now. Sounds like I will not be upgrading to Synergy 2! They should add this info to the help pages; without this github page, I would have been in the dark. Thanks guys.

Also I see LOTRO has a "RemoteMouse" option that I may try turning on, see if that does anything.

I hate reviving old threads, but holy cow. This issue is STILL not resolved as of Oct. 2019. Still using the workaround in Synergy 1 - which is annoying to say the least. What's going on Devs?

This just bit me dual boxing WoW too. I can confirm the synergy 1 workaround works but it is a big hindrance to usability.

This is why I've stuck with Input Director, although it's Windows only.

On Sun, Nov 10, 2019, 11:14 PM Chris Santero notifications@github.com
wrote:

This just bit me dual boxing WoW too. I can confirm the synergy 1
workaround works but it is a big hindrance to usability.

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Still exists, and affects all mouse-captured games.

Enabling relative mouse movements and locking the cursor to the screen fixed the wonky mouse in Minecraft issue for me.

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