Zeeklings should curve down to be on the same level as the player, and then level off, to give the player more warning that they are coming. This should be accompanied by a screech as they attack, so that the player is not surprised.
@mandaltapesh / @tapeshmandal wanted to work on this (as said on IRC).
@Karkus476 proposed a parabolic curve, however I believe we should also consider hyperbolic (cosine) curves.
My main point on IRC
I want the user to see that the zeekling is attacking, and be able to jump over it.
It shouldn't be easy, but it shouldn't be surprising and frustrating.
I agree wholeheartedly. Zeeklings need some sort of strategy to be dealt with.
They shouldn't be so hard that you always have to be ready for a sudden Zeekling swoop.
I might resprite the Zeekling down the track for my Improved sprites mod thing.
not a bad idea...
Hello everyone,
I am not working on this issue anymore. Sincere apologies for not notifying
earlier. Please feel free to pick it up.
Thanks.
Best regards,
Tapesh Mandal
On Tue, Feb 4, 2020, 7:37 AM busybody42 notifications@github.com wrote:
not a bad idea...
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Most helpful comment
My main point on IRC
It shouldn't be easy, but it shouldn't be surprising and frustrating.