Any one working on making it multiplayer over LAN, because that will make it one of the most popular game.
Hi,
Any one working on making it multiplayer over LAN, because that will
make it one of the most popular game.
I am not sure that LAN networking will, WAN more likely ;)
But otherwise we have a nearly finished LAN-only implementation from
GSoC, which just needs to get some better support (and testing, it was a
student work, but I haven't had time to go over it yet). I will be
working on networking after the next release.
Cheers,
Joerg
Thanks Joerg, waiting for it to become a networked game.
_grin_ I did not mean that you should not do it, just to be aware of what is already there, and to discuss your work with us. For example:
Hello, @hiker, what is the current status on this? Is there a pull request or a fork of that multiplayer code somewhere that I could review and/or contribute to?
I understand this issue is already closed, but I see no other open issue concerning the review of said GSOC project (or networked multiplayer, for that matter). I did a quick online search and could not find the contributed code either. I apologize if I missed something obvious.
Me and my kids love this game, thanks for the great work.
Best,
--Daniel
The basic support for networked multiplayer is already in the game, though it is hidden in the 0.9.2 release, so you will have to use the Git version. Also, the rewind branch contains some more work.
any updates on lan support? i downloaded the latest version for macos (0.9.3) and noticed the only multiplayer option is another player on the same computer, and i think wan support.
The current release doesn't have support yet, but the next release probably will. Time Trial mode currently works pretty well, though normal races still have some bigger issues. Most of the work is in master, but a bit is in curved.
Most helpful comment
The current release doesn't have support yet, but the next release probably will. Time Trial mode currently works pretty well, though normal races still have some bigger issues. Most of the work is in
master, but a bit is incurved.