Sponge: LaunchProjectileEvent Does Not Fire

Created on 18 Jun 2017  路  11Comments  路  Source: SpongePowered/Sponge

Sponge Build: spongeforge-1.11.2-2227-6.0.0-BETA-2159
Sponge API Build: 6.0.0-20170217.091623-41
Forge Build: forge-1.11.2-13.20.0.2227-universal
Java Version: 1.8.0_121-b13

Hello, I have the following listeners that do not function at all. Unless I'm doing something wrong, I would like to know if this can be looked at. Thanks!

@Listener
public void onPlayerConsumption(UseItemStackEvent.Start event) {
event.setCancelled(true);
}

@Listener
public void onPotionThrow(LaunchProjectileEvent event) {
event.setCancelled(true);
}

pr pending event 1.12

Most helpful comment

@Zidane Oh, I started working on LaunchProjectileEvent, but I will need some time to do it properly (modded support mostly)

All 11 comments

are you registering the event listener? or is this in the main class? also try updating your version for sponge/forge see if it works in the newer versions

The listeners are registered and I've updated to spongeforge-1.10.2-2281-5.2.0-BETA-2401, but the issues are still present to this day. My issue was originally posted here months ago, but was told to re-post it here.

I can also confirm that neither TargetProjectileEvent nor any of its children are fired using
spongevanilla-1.12-7.0.0-BETA-290
spongeapi-7.0.0-20170703.084035-18

I can confirm that LaunchProjectile event did not fire for players, skeletons, or dispensers shooting arrows on SpongeForge Bleeding 7789e67bbd1ef2ed2411d08d23c1ea006ef7aa56

by using https://gist.github.com/ryantheleach/2152cebe0e3c90874c39e69566df4b66

Bumping up report.

still an issue with https://github.com/SpongePowered/SpongeCommon/commit/caccfa4f325396c866bb803d51ee0c3763e8d073 tested both LaunchProjectileEvent & UseItemStackEvent.Start

Partially able to reproduce on 1.12
UseItemStackEvent.Start is working fine.

LaunchProjectileEvent is broken.

@ImMorpheus

Want to work on LaunchProjectileEvent?

@Zidane Oh, I started working on LaunchProjectileEvent, but I will need some time to do it properly (modded support mostly)

PR merged

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