
Two to four segment food-shaped snakes are the worst while accelerating especially near similarly colored actual-food :(
^ without having to enable mobile rendering
What do you mean ?
By your response I assume this is not a skin.
New request: re-skin snakes below a certain [relative] size to make them look less like round food particles. Perhaps optionally outline them like in the screenshot for greater contrast color.
Ah ... I've seen that happen even with the bot off.. I think it isn't possible to re render - linked to #153 ...
Anyone know or have an idea how we could do this ?
hxxps://slitheriogameplay.com/mod/sgp-plus-v4.js
options: F G H J
I find them in no way useful whatsoever in-game, but it does allow rending additional graphics not otherwise present.

For an unknown reason my snake is entirely invisible now with that user script. It could be an editing error on my part.
v4_annoying_extra_rendering.js.txt [nullified]
So what is the actual request ?
That image is changing the size of trail - the original comment is about the rendering of snakes ? What is the actual request ?
Oh, I would like a high contrast outline around tiny snakes! Couldn't you use the same kind of lines drawn around other snake heads as is used by Visual debugging?
Ah... I don't think that's possible until we can do #153 ...
What's wrong with mobile rendering mode? It's the only way I play, hah!
Oh, I would like a high contrast outline around tiny snakes! Couldn't you use the same kind of lines drawn around other snake heads as is used by Visual debugging?
Would this even be possible ?
@ChadSki smallest grey snakes are sometimes impossible to see and I'm not old
Consider the Visual Debugging feature @ErmiyaEskandary
Can the code to outline enemy snake head be used alone? with the bot otherwise 'disabled'? This would accomplish my goal of highlighting tiny snakes while I maneuver the bot manually.
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Oh, I would like a high contrast outline around tiny snakes! Couldn't you use the same kind of lines drawn around other snake heads as is used by Visual debugging?