Description
Our another test with the 1.68.1 on GPU backend:
Regarding Antialias: the machine I'm using: ThinkPad X1, GeForce GTX 1050 Ti, Driver 441.12, tested with different drivers.
Regarding SVG: the SVG is drawn only if the SKPaint is set to null.
Code
var paint = new SKPaint();
paint.IsAntialias = true;
paint.Style = SKPaintStyle.Stroke;
paint.StrokeWidth = 2;
//no Antialias while drawing paths
var path = new SKPath();
path.AddCircle(100.0f, 100.0f, 70.0f);
canvas.DrawPath(path, paint);
var svg = new SkiaSharp.Extended.Svg.SKSvg();
var picture = svg.Load(@"Resources/heart-solid.svg");
//SVG is there
var mat = new SKMatrix();
mat.SetScaleTranslate(0.3f, 0.3f, 200.0f, 20.0f);
canvas.DrawPicture(picture, ref mat, null);
//SVG doesn't show up
var mat2 = new SKMatrix();
mat2.SetScaleTranslate(0.3f, 0.3f, 400.0f, 20.0f);
canvas.DrawPicture(picture, ref mat2, new SKPaint());
Expected & Actual Behavior

The circle is a path, hearts are SVG.
Basic Information
Reproduction Link
Confirmed that this still works fine on macOS. I bet it has to do with something on Windows because we switched from the ancient OpenTK v1.1 to v3.0.
馃憖
I can repro this on my Surface Book 2 with the NVIDIA GeForce GTX 1050. It is fine on the Intel(R) UHD Graphics 620 though... Probably the setup for the graphics.
Thanks for reporting this. The issue was that the control was just going for the max samples that SkiaSharp supported, which was sometimes too high for the actual GPU. The fix is to actually ask the control how many samples to use.
Hurray! Thank you.
Most helpful comment
Thanks for reporting this. The issue was that the control was just going for the max samples that SkiaSharp supported, which was sometimes too high for the actual GPU. The fix is to actually ask the control how many samples to use.