Looking at the other issues, I'm pretty sure @ronag is working hard on this already. But just in case:
The accelerator project in 2.2.0 doesn't seem to build with VS2015. One of the reasons is that device.cpp is referencing asio.hpp in common and there is only a asio.h-file. When I change it, the build still fails. dispatch_async is not found, I think because the accelerator is in another namespace and it should be caspar::dispatch_async. And more of the like.
Yes, there are more issues related to OpenGL refactoring and this affects GCC too. @ronag mentioned in another issue that something not ready was pushed - maybe this is related.
Sorry, I'm working on resolving this.
Should be esolved.
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Sorry, I'm working on resolving this.