Child scene timelines do not work in parent scene. Is it by design or am I doing something wrong. If this is to work, it will save a lot of time . imagine I want a scene with three or two crawlers, I just have to design the base crawler once and then place three of it in my new scene and set parameters to change the content for each.
Try
<tasks>
<cg_play at="0" to_layer="crawler1" />
<cg_play at="0" to_layer="crawler2" />
<cg_play at="0" to_layer="crawler3" />
</tasks>
Child scenes are still not playing after issuing those command in the
parent scene
Peter Akakpo
Microtech Solutions Limited
peter.[email protected]
0205389143
On 27 Feb 2017 10:46, "HellGore" notifications@github.com wrote:
Try
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Well you aren't giving me much to go on here, could you give me the scenes involved?
crawler.scene.txt
multi-crawler.scene.txt
i couldn't attach the scene files directly , so i had to add the txt extension
<producer>crawler</producer>
...should read:
<producer>[CG] crawler</producer>
It creates a CG aware proxy around the scene producer.
its working now, thanks
Like the crawler. maybe we should add a version off this
in the deployment. there are a lot off people struggling with
smooth running crawlers/tickers including me ;)
I have now committed an example of how a crawler could be done. It uses a different way of scrolling, by using the frame variable instead of timeline tweenings.
thank you, great work
Can this issue be closed now?
Yes.
On Jul 24, 2017 12:56, "Armin Hafizovic" notifications@github.com wrote:
Could this issue be closed now?
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