We have a lot of 3d models with multiple sub meshes. I saw Sceneform lets me have the starting /end index of the meshes in the renderableData but doesn't actually let me access and manipulate those.
Few of the use case I encountered the need for the above were:
The models had the shadow planes included and I was trying to compute the bounding box of the product itself, but because of the shadow planes and the inability of ignoring those at runtime I get incorrect bounding box size.
Second, different actions, sounds based on which part of the mesh is ray casted / touched upon.
A feature request:
Ability to access those meshes in renderableData, and manipulate / hide / show / ignore some of the sub meshes.
I (and my company) also have this feature request.
i need this feature too
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i need this feature too